private static void BlockStats(Player player, StringBuilder sb) { ItemDrop.ItemData cb = player.GetCurrentBlocker(); if (cb != null) { float sf = player.GetSkillFactor(Skills.SkillType.Blocking); sb.AppendFormat("\n\n$item_blockpower: <color=orange>{0}</color>", Convert.ToInt32(cb.GetBlockPower(sf))); if (cb.m_shared.m_timedBlockBonus > 1f) { sb.AppendFormat("\n$item_deflection: <color=orange>{0}</color>", cb.GetDeflectionForce(cb.m_quality)); sb.AppendFormat("\n$item_parrybonus: <color=orange>{0}x</color>", cb.m_shared.m_timedBlockBonus); } } }