void CreateNewPotionAsset() { //Potion potion = ScriptableObject.CreateInstance<Potion>(); Potion potion = new Potion(); potion.type = Item; potion.name = Name; potion.price = price; //AssetDatabase.AddObjectToAsset(potion,_items); //AssetDatabase.CreateAsset(potion,"Assets/Resources/Items/"+potion.name.ToString()+".asset"); //AssetDatabase.SaveAssets(); //AssetDatabase.Refresh(); _items.Add(potion); }