void CreateNewPotionAsset()
    {
        //Potion potion = ScriptableObject.CreateInstance<Potion>();
        Potion potion = new Potion();

        potion.type  = Item;
        potion.name  = Name;
        potion.price = price;
        //AssetDatabase.AddObjectToAsset(potion,_items);
        //AssetDatabase.CreateAsset(potion,"Assets/Resources/Items/"+potion.name.ToString()+".asset");
        //AssetDatabase.SaveAssets();
        //AssetDatabase.Refresh();
        _items.Add(potion);
    }