コード例 #1
0
    // happens before OnEndDrag in DragHandler.cs
    public void OnDrop(PointerEventData eventData)
    {
        Debug.Log("OnDrop");
        // play drop sound
        //SoundManager.instance.PlaySingle(SoundManager.);

        // if the slot has no item, then allow item to be dragged in
        if (!item)
        {
            // set item being dragged's parent to current slot's transform
            ItemDragHandler.itemToDrag.transform.SetParent(transform);
            if (gameObject.name == "ItemSlot")
            {
                itemBox.DropItemToNetwork();
            }
            else
            {
                itemBox.CheckIfFromNetwork();
            }
        }
    }