public void HoldingItem(int index) { ItemBox itemBox = GetComponent <ItemBox>(); Item item = itemBox.AccessItem(index); if (item != null) { if (holdingItemIndex != -1) { UnityEngine.Object.Destroy(holdingItem); } holdingItemIndex = index; holdingItem = item.GetModel(); Vector3 itemScale = Vector3.zero + holdingItem.transform.localScale; holdingItem.transform.parent = rightHand.transform; holdingItem.layer = rightHand.layer; holdingItem.transform.localPosition = new Vector3(0.45f, -0.45f, -0.2f); holdingItem.transform.localEulerAngles = Vector3.zero; holdingItem.transform.localScale = new Vector3( itemScale.x / rightHand.transform.localScale.x, itemScale.y / rightHand.transform.localScale.y, itemScale.z / rightHand.transform.localScale.z); holdingItem.GetComponent <Animation>().Stop(); } }