void Start () { #if UNITY_IOS || UNITY_STANDALONE_OSX ispikit = GetComponent<Ispikit>(); style.normal.textColor = Color.red; style.fontSize = 30; #elif UNITY_ANDROID #endif AudioSource audPermissions = GetComponent<AudioSource>(); audPermissions.clip = Microphone.Start("Built-in Microphone", true, 1, 1); }
// Use this for initialization void Start() { source = GetComponent <AudioSource>(); ispikit = GameObject.GetComponent <Ispikit>(); }
// Use this for initialization void Start() { source = GetComponent<AudioSource>(); ispikit = GameObject.GetComponent<Ispikit>(); }