private D3DMaterial getitem(int index) { D3DMaterial ret = new D3DMaterial(IronSightEnginePINVOKE.D3DMaterialVector_getitem(swigCPtr, index), false); if (IronSightEnginePINVOKE.SWIGPendingException.Pending) { throw IronSightEnginePINVOKE.SWIGPendingException.Retrieve(); } return(ret); }