public void OnClick(GameObject obj) { if (_itemsDisplayed.ContainsKey(obj) && !_itemsDisplayed[obj]._item._id.Equals(-1)) { ItemObject item = _inventory._databaseObject.getItem[_itemsDisplayed[obj]._item._id]; if (item._itemType.Equals(ItemType.Potion)) { PotionObject potionObject = (PotionObject)item; switch (item._id) { case 0: global::Player.Instance.HealDamage(potionObject._healthRestore); break; case 1: global::Player.Instance.IncreaseDefense(potionObject._defenseBonus); break; case 2: global::Player.Instance.IncreaseStrength(potionObject._strengthBonnus); break; } if (_itemsDisplayed[obj]._amount > 0) { _itemsDisplayed[obj]._amount--; if (_itemsDisplayed[obj]._amount == 0) { _inventory.RemoveItem(_itemsDisplayed[obj]._item); } } } } }
public void OnItemSelect() { if (state != BattleState.PLAYERTURN) { return; } moveName = EventSystem.current.currentSelectedGameObject.name; InventorySlot itemSlotToUse = inventory.findItemWithName(moveName); inventory.UseItem(itemSlotToUse.item, player); inventory.RemoveItem(inventory.Container.IndexOf(itemSlotToUse)); if (itemSlotToUse.item.type == ItemType.Anxiety) { AnxietyItem item = (AnxietyItem)itemSlotToUse.item; PlayerStats.Instance.adjustAnxiety((int)item.anxietyChange); } else { WillItem item = (WillItem)itemSlotToUse.item; PlayerStats.Instance.adjustWill((int)item.willChange); } StartCoroutine(DisplayMessage("You used " + itemSlotToUse.item.name + "!")); Debug.Log("used item" + itemSlotToUse.item.name); playerHUD.SetPlayerHUD(); StartCoroutine(Buffer()); move = 5; ParseOptions(); }
//void ConfirmSelect() { // inventoryOptions.transform.GetChild(2).GetChild(0).GetComponent<UnityEngine.UI.Image>().enabled = false; // isControlInInventory = false; // isControlInSlots = true; //} void YesConfirm() { if (isUseMode && playerController != null) { ItemObject itemToUse = inventory.Container[itemCursorIndex].item; inventory.UseItem(itemToUse, playerController); GameObject prefabToDestroy = inventory.Container[itemCursorIndex].itemObjects.Peek(); Destroy(prefabToDestroy); } if (isDropMode && playerController != null) { ItemObject itemToUse = inventory.Container[itemCursorIndex].item; GameObject itemObjectDropped = inventory.Container[itemCursorIndex].itemObjects.Peek(); if (itemObjectDropped != null) { Vector3 pos = playerController.transform.position; itemObjectDropped.transform.position = pos; itemObjectDropped.SetActive(true); Debug.Log("Item dropped"); } } bool didRemoveItemCompletely = inventory.RemoveItem(itemCursorIndex); if (didRemoveItemCompletely) { if (itemCursorIndex > 0) { itemCursorIndex -= 1; itemEntries.transform.GetChild(itemCursorIndex).GetChild(1).GetComponent <UnityEngine.UI.Text>().text = ">"; } } UpdateDisplay(); }
public void RemoveItem(ItemObject targetItem) { if (inventory.RemoveItem(targetItem)) { uIManager.RemoveItem(targetItem); } }
public void OnDragEnd(GameObject obj) { if (mouseItem.hoverObj) { inventory.MoveItem(itemsDisplayed[obj], itemsDisplayed[mouseItem.hoverObj]); } else { inventory.RemoveItem(itemsDisplayed[obj].item); } Destroy(mouseItem.obj); mouseItem.item = null; }
public void OnEndDrag(GameObject obj) { if (MouseItem.HoverObj) { inventory.MoveItem(_itemsDisplayed[obj], _itemsDisplayed[MouseItem.HoverObj]); } else { inventory.RemoveItem(_itemsDisplayed[obj].item); } Destroy(MouseItem.Obj); MouseItem.Item = null; }
/* * void Jump(){ * if( ( Input.GetButtonDown("Jump") || Input.GetAxisRaw("Vertical")>0 ) * &&!anim.GetBool("isJumping")){ * isJumping=true; * anim.SetTrigger("doJumping"); * anim.SetBool("isJumping",true); * } * if(!isJumping){ * return; * } * * if(isInAir){ * return; * } * * rb.velocity = Vector2.zero; * * Vector2 jumpVelocity = new Vector2(0,jumpPower); * rb.AddForce(jumpVelocity,ForceMode2D.Impulse); * * isJumping=false; * } */ void UseTheFirstItem() { if (Input.GetMouseButtonDown(1)) { //Debug.Log("GetButtonDown: time = " + Time.time); var item = inventory.GetItemByIndex(0); if (item != null) { //Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); inventory.RemoveItem(item, 1); //item.ExecuteAllItemBuff(this.gameObject,mousePosition); item.ExecuteAllItemBuff(this.gameObject); } } }
//void ConfirmSelect() { // inventoryOptions.transform.GetChild(2).GetChild(0).GetComponent<UnityEngine.UI.Image>().enabled = false; // isControlInInventory = false; // isControlInSlots = true; //} void YesConfirm() { if (isUseMode && playerController != null) { ItemObject itemToUse = inventory.Container[itemCursorIndex].item; inventory.UseItem(itemToUse, playerController); } bool didRemoveItemCompletely = inventory.RemoveItem(itemCursorIndex); if (didRemoveItemCompletely) { if (itemCursorIndex > 0) { itemCursorIndex -= 1; itemEntries.transform.GetChild(itemCursorIndex).GetChild(1).GetComponent <UnityEngine.UI.Text>().text = ">"; } } UpdateDisplay(); }
public void Equip(EquipmentObject newItem) { // Get enum index of item's equipSlot int slotIndex = (int)newItem.equipSlotName; UnEquip(slotIndex); // if there is already something equiped, put it back in bag /*if (CurrentEquipment[slotIndex] != null) * { * EquipmentObject oldItem = null; * * oldItem = CurrentEquipment[slotIndex]; * * inventory.Add(oldItem); * }*/ CurrentEquipment[slotIndex] = newItem; // Update when equip // add stats newItem.Equip(PlayerManager.instance.Player); inventory.RemoveItem(newItem, 1); /*if (onEquipmentChangedUpdateStats != null) * { * onEquipmentChangedUpdateStats.Invoke(newItem, oldItem); * }*/ // update equipment UI if (onEquipmentChangedUpdateUI != null) { onEquipmentChangedUpdateUI.Invoke(); } }
public void OnDragEnd(GameObject obj) { var itemOnMouse = player.mouseItem; var mouseHoverItem = itemOnMouse.hoverItem; var mouseHoberObj = itemOnMouse.hoverObj; var GetItemObject = inventory.database.GetItem; if (itemOnMouse.ui != null) { if (mouseHoberObj) { if (mouseHoverItem.CanPlaceInSlot(GetItemObject[itemsDisplayed[obj].ID]) && (mouseHoverItem.item.Id <= -1 || (mouseHoverItem.item.Id >= 0 && itemsDisplayed[obj].CanPlaceInSlot(GetItemObject[mouseHoverItem.item.Id])))) { inventory.MoveItem(itemsDisplayed[obj], mouseHoverItem.parent.itemsDisplayed[itemOnMouse.hoverObj]); } } } else { inventory.RemoveItem(itemsDisplayed[obj].item); } Destroy(itemOnMouse.obj); itemOnMouse.item = null; }
public void OnDragEnd(GameObject obj) { if (dragDropIcon.hoveringOverObject != null) { var endDragButton = dragDropIcon.hoveringOverObject.GetComponent <InventorySlotButton>(); if (endDragButton != null && dragDropIcon.fromButton != null) { var fromParent = dragDropIcon.fromButton.inventoryGroupParent; var toParent = endDragButton.inventoryGroupParent; var fromSlot = SlotMap[dragDropIcon.fromButton]; var toSlot = toParent.SlotMap[endDragButton]; var fromGear = fromSlot.item as Gear.Gear; var toGear = toSlot.item as Gear.Gear; if (toSlot.CanPlaceInSlot(fromGear)) { if (fromSlot.CanPlaceInSlot(toGear) || toSlot.item.Id < 0) { if (fromParent == toParent) { Debug.Log("Switching in same inventory"); inventory.MoveItem(fromSlot, toSlot); } else { Debug.Log("Switching two different inventories"); var tempItem = fromSlot.item; var tempAmount = fromSlot.amount; fromParent.inventory.SetInventorySlot(fromSlot, toSlot.item, toSlot.amount); toParent.inventory.SetInventorySlot(toSlot, tempItem, tempAmount); } } else { Debug.Log($"Sending slot cannot hold gearType: {toGear.gearSlot}"); } } else { Debug.Log($"Receiving slot cannot hold gearType: {fromGear.gearSlot}"); Debug.Log($"Receiving slot can hold ItemTypes: {string.Join(", ", toSlot.AllowedItemTypes)} and GearSlots: {string.Join(", ", toSlot.AllowedGearTypes)}"); } } } else if (dragDropIcon.icon != null) { Debug.Log("Dropping Item"); var fromSlot = SlotMap[dragDropIcon.fromButton]; var button = obj.GetComponent <InventorySlotButton>(); var droppedObject = Instantiate(button.itemSettings.lootableItems.lootableItemMap[fromSlot.item.itemType], Utilities.MouseOnPlane(), Quaternion.identity); var lootableData = droppedObject.GetComponent <LootableItem>(); lootableData.amount = fromSlot.amount; lootableData.setItem = fromSlot.item; inventory.RemoveItem(fromSlot.item, fromSlot.amount); } Destroy(dragDropIcon.icon); dragDropIcon.icon = null; dragDropIcon.fromButton = null; }