public void OnPurchaseButtonClicked() { if (GameMaster.Instance.HarvestPrismite(prismiteTilePosition, prismite.data.cost)) { Debug.Log("Purchasing"); Debug.Log("PrismiteData:" + prismite.data); Debug.Log("PrismiteDataID:" + prismite.data.id); Debug.Log("PrismiteDataID:" + prismite.data.name); playerInventory.AddPrismite(prismite.data); } }