コード例 #1
0
 void Start()
 {
     guiManager  = dontDestroy.currentGameManager.GetComponent <GUIManager>();
     tranManager = dontDestroy.currentGameManager.GetComponent <TransitionManager>();
     invManager  = dontDestroy.currentGameManager.GetComponent <InventoryManagerNew>();
     areaManager = dontDestroy.currentGameManager.GetComponent <AreaManager>();
 }
コード例 #2
0
 void Start()
 {
     playerManager = dontDestroy.currentGameManager.GetComponent <PlayerManager>();
     inventory     = dontDestroy.currentGameManager.GetComponent <InventoryManagerNew>();
     gui           = dontDestroy.currentGameManager.GetComponent <GUIManager>();
     if (!anim)
     {
         anim = GetComponent <Animation>();
     }
     if (!source)
     {
         source = GetComponent <AudioSource>();
     }
 }
コード例 #3
0
 void Start()
 {
     dropPointObject = GameObject.FindGameObjectWithTag("ItemDropPoint");
     player          = GameObject.FindGameObjectWithTag("Player");
     invMg           = (invMg == null) ? dontDestroy.currentGameManager.GetComponent <InventoryManagerNew>() : invMg;
 }
コード例 #4
0
 void Start()
 {
     inventoryManager = dontDestroy.currentGameManager.GetComponent <InventoryManagerNew>();
 }
コード例 #5
0
 void Start()
 {
     ingMg = dontDestroy.currentGameManager.GetComponent <InventoryManagerNew>();
     StartCoroutine(SetAmmoUIObject());
     EnableHands();
 }