void Start() { guiManager = dontDestroy.currentGameManager.GetComponent <GUIManager>(); tranManager = dontDestroy.currentGameManager.GetComponent <TransitionManager>(); invManager = dontDestroy.currentGameManager.GetComponent <InventoryManagerNew>(); areaManager = dontDestroy.currentGameManager.GetComponent <AreaManager>(); }
void Start() { playerManager = dontDestroy.currentGameManager.GetComponent <PlayerManager>(); inventory = dontDestroy.currentGameManager.GetComponent <InventoryManagerNew>(); gui = dontDestroy.currentGameManager.GetComponent <GUIManager>(); if (!anim) { anim = GetComponent <Animation>(); } if (!source) { source = GetComponent <AudioSource>(); } }
void Start() { dropPointObject = GameObject.FindGameObjectWithTag("ItemDropPoint"); player = GameObject.FindGameObjectWithTag("Player"); invMg = (invMg == null) ? dontDestroy.currentGameManager.GetComponent <InventoryManagerNew>() : invMg; }
void Start() { inventoryManager = dontDestroy.currentGameManager.GetComponent <InventoryManagerNew>(); }
void Start() { ingMg = dontDestroy.currentGameManager.GetComponent <InventoryManagerNew>(); StartCoroutine(SetAmmoUIObject()); EnableHands(); }