コード例 #1
0
    private float Propwidth = 0.5f;//测试用//后续调

    void Start()
    {
        origin = GetComponent <RectTransform>().anchoredPosition;
        GameObject propmanager = GameObject.Find("PropEventManager");

        propeventmanager = propmanager.GetComponent <PropEventManager>();
    }
コード例 #2
0
    // Use this for initialization
    void Start()
    {
        GameObject propmanager = GameObject.Find("PropEventManager");

        propeventmanager = propmanager.GetComponent <PropEventManager>();
        coloroffset      = new Color(0.1f, 0.1f, 0.1f, 0);
        origincolor      = GetComponent <SpriteRenderer>().color;
    }