private float Propwidth = 0.5f;//测试用//后续调 void Start() { origin = GetComponent <RectTransform>().anchoredPosition; GameObject propmanager = GameObject.Find("PropEventManager"); propeventmanager = propmanager.GetComponent <PropEventManager>(); }
// Use this for initialization void Start() { GameObject propmanager = GameObject.Find("PropEventManager"); propeventmanager = propmanager.GetComponent <PropEventManager>(); coloroffset = new Color(0.1f, 0.1f, 0.1f, 0); origincolor = GetComponent <SpriteRenderer>().color; }