public static void StartTraid(Client sender, NetHandle pnj) { try { int idtraite = API.shared.getEntitySyncedData(pnj, "processedItemID"); int itemPrice = API.shared.getEntitySyncedData(pnj, "ItemPrice"); InventoryHolder ih = API.shared.getEntityData(sender, "InventoryHolder"); Item itemtraite = ItemByID(idtraite); InventoryItem items = ih.Inventory.SingleOrDefault(ii => ii.Details.ID == itemtraite.ID); if (items == null) { return; } int qtitem = items.Quantity; if (qtitem > 0) { int price = qtitem * itemPrice; ih.RemoveItemFromInventory(itemtraite, qtitem); Players.Money.GiveMoney(sender, price); API.shared.triggerClientEvent(sender, "display_subtitle", "Vous avez vendu votre ~r~" + itemtraite.Name.ToString() + " ~s~pour la somme de ~r~" + price.ToString() + "~s~$", 30000); } } catch (Exception e) { API.shared.consoleOutput("~r~[ERROR][INITFARM] : ~s~" + e.ToString()); } }
public override void Use(Client c) { int timeeffect = 32000; //32 sc API.shared.triggerClientEvent(c, "display_subtitle", "Un bon petit joint!", 3000); API.shared.playPlayerScenario(c, "world_human_drug_dealer"); /* * object[] test = new object[4]; * * test[0] = c; * test[1] = "WORLD_HUMAN_DRUG_DEALER"; * test[2] = 0; * test[3] = true; * * API.shared.sendNativeToAllPlayers(Hash.TASK_START_SCENARIO_IN_PLACE, test); */ API.shared.triggerClientEvent(c, "smokeweedeveryday", timeeffect); API.shared.sleep(timeeffect); API.shared.stopPlayerAnimation(c); InventoryHolder ih = API.shared.getEntityData(c, "InventoryHolder"); ih.RemoveItemFromInventory(this, 1); }
public override void Use(Client c) { //API.shared.sendNativeToPlayer(c, Hash.ADD_AMMO_TO_PED, args); API.shared.setPlayerWeaponAmmo(c, (WeaponHash)WHash, 20); InventoryHolder ih = API.shared.getEntityData(c, "InventoryHolder"); ih.RemoveItemFromInventory(this, 1); }
public override void Use(Client c) { if (c.vehicle == null) { API.shared.sendNotificationToPlayer(c, "Vous devez être dans un véhicule pour le réparer"); return; } API.shared.setVehicleHealth(c.vehicle, 2000); InventoryHolder ih = c.getData("InventoryHolder"); ih.RemoveItemFromInventory(this, 1); API.shared.sendNotificationToPlayer(c, "~g~ Véhicule Réparé"); }
public override void Use(Client c) { int actualHealth = API.shared.getPlayerHealth(c); int NewHeath = actualHealth + AmountToHeal; if (NewHeath > 100) { NewHeath = 100; } API.shared.setPlayerHealth(c, NewHeath); InventoryHolder ih = API.shared.getEntityData(c, "InventoryHolder"); ih.RemoveItemFromInventory(this, 1); }
public override void Use(Client c) { int Thirst = API.shared.getEntitySyncedData(c, "PLAYER_HUNGRY"); int newThirst = Thirst + Food; if (newThirst > 100) { newThirst = 100; } API.shared.setEntitySyncedData(c, "PLAYER_HUNGRY", newThirst); API.shared.triggerClientEvent(c, "UpdateSurvival"); InventoryHolder ih = API.shared.getEntityData(c, "InventoryHolder"); ih.RemoveItemFromInventory(this, 1); }
public override void Use(Client c) { if (!API.shared.isPlayerInAnyVehicle(c)) { API.shared.triggerClientEvent(c, "display_subtitle", "Vous devez être dans un véhicule pour réparer ses pneus."); } else { for (var i = 0; i < 7; i++) { API.shared.popVehicleTyre(c.vehicle, i, false); } InventoryHolder ih = API.shared.getEntityData(c, "InventoryHolder"); ih.RemoveItemFromInventory(this, 1); } }
private void OnClientEventTrigger(Client sender, string eventName, object[] arguments) { if (eventName == "menu_handler_select_item") { if ((int)arguments[0] == 452) { InventoryHolder ih = API.getEntityData(sender, "InventoryHolder"); ih.RemoveItemFromInventory(ItemByID(93), 1); var list = API.getEntityData(sender, "list"); int index = (int)arguments[1]; Client recever = list[index]; API.resetEntityData(sender, "list"); if (Faction.EMS.Hospital.IsMedic(sender)) { Unkillme(recever); } else { Random rnd = new Random(); int random = rnd.Next(0, 2); if (random == 0) { Unkillme(recever); } else { Iamdead(recever); API.sendNotificationToPlayer(sender, "Vous vous êtes pris pour un médecin, vous avez tué la victime."); } } } } else if (eventName == "suicideEvent") { Iamdead(sender); } else if (eventName == "callmedic") { string msg = "Une personne dans le coma a été signalée."; Faction.EMS.Hospital.CallMedic(sender, msg); } }
public static void StartTraitement(Client sender, NetHandle pnj) { try { if (Players.Player.IsOnProgress(sender)) { return; } int idnontraite = API.shared.getEntitySyncedData(pnj, "unprocessedItemID"); int idtraite = API.shared.getEntitySyncedData(pnj, "processedItemID"); InventoryHolder ih = API.shared.getEntityData(sender, "InventoryHolder"); Item itemnontraite = ItemByID(idnontraite); Item itemtraite = ItemByID(idtraite); InventoryItem items = ih.Inventory.SingleOrDefault(ii => ii.Details.ID == itemnontraite.ID); if (items != null) { int qtitem = items.Quantity; Players.Player.OnProgress(sender); API.shared.triggerClientEvent(sender, "display_subtitle", "Vous traitez vos ~r~" + qtitem.ToString() + " " + itemnontraite.Name.ToString(), 2000); if (qtitem > 0) { API.shared.setEntitySyncedData(sender.handle, "InProgress", true); API.shared.sleep(30000 + (1000 * qtitem)); ih.RemoveItemFromInventory(itemnontraite, qtitem); ih.AddItemToInventory(itemtraite, qtitem); API.shared.setEntitySyncedData(sender.handle, "InProgress", false); } /* * bool _exit = false; * var startTime = DateTime.UtcNow; * * while (!_exit || sender !=null) { * if(sender.vehicle != null || sender.position.DistanceToSquared(API.getEntityPosition(pnj)) > 60f || DateTime.UtcNow - startTime > TimeSpan.FromSeconds(15 * qtitem)) { * _exit = true; * ih.AddItemToInventory(itemnontraite, qtitem); * Players.Player.OnProgress(sender, false); * API.sendNotificationToPlayer(sender, "[TRAITEMENT] Abandonné."); * return; * } * } * * ih.AddItemToInventory(itemtraite, qtitem); * * API.setEntitySyncedData(sender.handle, "InProgress", false); */ UpdatePlayerInfo(sender); API.shared.triggerClientEvent(sender, "display_subtitle", "Vous avez traité vos ~r~" + itemnontraite.Name, 30000); Players.Player.OnProgress(sender, false); } else { API.shared.triggerClientEvent(sender, "display_subtitle", "Vous n'avez rien à traiter", 30000); } } catch (Exception e) { API.shared.consoleOutput("~r~[ERROR][INITFARM] : ~s~" + e.ToString()); } }
private void OnClientEventTrigger(Client sender, string eventName, params object[] arguments) { if (eventName == "menu_handler_select_item") { if ((int)arguments[0] == 132) { if (API.hasEntityData(sender, "InventoryHolder")) { InventoryHolder ih = API.getEntityData(sender, "InventoryHolder"); var item = ih.Inventory[(int)arguments[1]]; API.setEntityData(sender, "LastSelectedItem", item); List <String> Actions = new List <string>(); Actions.Add("Utiliser /Equiper"); Actions.Add("Description"); Actions.Add("Donner"); Actions.Add("Ranger dans le coffre"); Actions.Add("Jeter"); API.triggerClientEvent(sender, "bettermenuManager", 133, API.getEntitySyncedData(sender, "Nom_Prenom"), "Selectionner l'item : Poids : " + API.getEntityData(sender.handle, "weight") + " / " + API.getEntityData(sender.handle, "weight_max"), false, Actions); } } if ((int)arguments[0] == 133) { // Utilise Equiper InventoryItem item = API.getEntityData(sender, "LastSelectedItem"); if ((int)arguments[1] == 0) { item.Details.Use(sender); API.resetEntityData(sender, "LastSelectedItem"); } // Description if ((int)arguments[1] == 1) { object[] ar = new object[2]; ar[0] = item.Details.Description; ar[1] = 2000; API.triggerClientEvent(sender, "display_subtitle", ar); } // Donner au joueur if ((int)arguments[1] == 2) { var peopleNearby = API.getPlayersInRadiusOfPlayer(4, sender); peopleNearby.Remove(sender); API.setEntityData(sender, "NearbyList", peopleNearby); List <String> Actions = new List <string>(); foreach (Client player in peopleNearby) { Actions.Add(API.getEntitySyncedData(player, "Nom_Prenom")); } API.triggerClientEvent(sender, "bettermenuManager", 134, API.getEntitySyncedData(sender, "Nom_Prenom"), "Donner l'object au ~g~joueur:", false, Actions); } //Mettre en coffre if ((int)arguments[1] == 3) { API.shared.triggerClientEvent(sender, "get_user_input", 137, "", 3, null); } if ((int)arguments[1] == 4) { var itemS = API.getEntityData(sender, "LastSelectedItem"); Items.Items.InventoryHolder invplayer = API.getEntityData(sender, "InventoryHolder"); invplayer.RemoveItemFromInventory(item.Details, 1); API.resetEntityData(sender, "LastSelectedItem"); } } // QUANTITE à Donner au Joueur if ((int)arguments[0] == 134) { API.shared.triggerClientEvent(sender, "get_user_input", 135, "", 3, (int)arguments[1]); } } if (eventName == "menu_handler_user_input") { // Donner au Joueur VALIDATION if ((int)arguments[0] == 135) { var item = API.getEntityData(sender, "LastSelectedItem"); var nearbylist = API.getEntityData(sender, "NearbyList"); var reciever = nearbylist[(int)arguments[2]]; bool result = Int32.TryParse(arguments[1].ToString(), out int number); if (!result) { API.sendNotificationToPlayer(sender, "Vous devez rentrer exlusivement un nombre."); return; } InventoryHolder invplayer = API.getEntityData(sender, "InventoryHolder"); InventoryHolder invreciever = API.getEntityData(reciever, "InventoryHolder"); var itemplayerqty = item.Quantity; if (qty <= itemplayerqty) { if (invreciever.CheckWeightInventory(item.Details, qty)) { invplayer.RemoveItemFromInventory(item.Details, qty); invreciever.AddItemToInventory(item.Details, qty); API.sendNotificationToPlayer(sender, "Vous avez donner " + qty.ToString() + " " + item.Details.Name + " à " + (API.getEntitySyncedData(reciever, "Nom_Prenom")).ToString()); API.sendNotificationToPlayer(reciever, "Vous avez reçu " + qty.ToString() + " " + item.Details.Name + " de " + (API.getEntitySyncedData(sender, "Nom_Prenom")).ToString()); UpdatePlayerInfo(sender); UpdatePlayerInfo(reciever); API.resetEntityData(sender, "LastSelectedItem"); API.resetEntityData(sender, "NearbyList"); } else { API.sendNotificationToPlayer(sender, (API.getEntitySyncedData(reciever, "Nom_Prenom")).ToString() + " n'a pas la place dans sont inventaire"); } } else { API.sendNotificationToPlayer(sender, "Vous en avez pas autant sur vous"); } } // Mettre en coffre VALIDATION if ((int)arguments[0] == 137) { try { InventoryItem item = API.getEntityData(sender, "LastSelectedItem"); NetHandle reciever = Vehicles.Vehicle.GetVehicleInRange(sender, 3f); if (Vehicles.Vehicle.LockVehicleState(reciever)) { API.sendNotificationToPlayer(sender, "Le véhicule est fermer!"); return; } if (item == null || reciever == null) { API.sendNotificationToPlayer(sender, "~r~[ERROR]"); return; } if (API.getEntitySyncedData(reciever, "Locked") == true) { API.sendNotificationToPlayer(sender, "Le véhicule est fermer!"); } else { Items.Items.InventoryHolder invplayer = API.getEntityData(sender, "InventoryHolder"); Items.Items.InventoryHolder invreciever = API.getEntityData(reciever, "InventoryHolder"); string plate = API.getEntitySyncedData(reciever, "Plate"); qty = Convert.ToInt32(arguments[1]); if (qty <= 0) { API.sendNotificationToPlayer(sender, "ERREUR!"); return; } var itemplayerqty = item.Quantity; if (qty <= itemplayerqty) { if (invreciever.CheckWeightInventory(item.Details, qty)) { invplayer.RemoveItemFromInventory(item.Details, qty); invreciever.AddItemToInventory(item.Details, qty); API.sendNotificationToPlayer(sender, "Vous avez mis ~r~" + qty.ToString() + " " + item.Details.Name + " ~s~dans le coffre du véhicule: " + plate); } else { API.sendNotificationToPlayer(sender, plate + " n'a pas la place dans le coffre."); } } else { API.sendNotificationToPlayer(sender, "Vous en avez pas autant sur vous"); } API.resetEntityData(sender, "LastSelectedItem"); API.resetEntityData(sender, "NearbyList"); UpdatePlayerInfo(sender); } } catch (FormatException) { API.sendNotificationToPlayer(sender, "ERREUR!"); } } } }