private void itemEqp(InventoryHolder user, GameObject item, string slotName) { int itemCount = user.GetItemCount(item.GetComponent <Item>()); if (itemCount < 1) { itemGive(user, item, 1); } user.ForceEquip(item.GetComponent <Item>(), slotName); }
private string itemHas(InventoryHolder user, GameObject item, int stack) { int itemCount = user.GetItemCount(item.GetComponent <Item>()); return((itemCount >= stack) ? "T" : "F"); }
private string itemNum(InventoryHolder user, GameObject item, int stack) { return(user.GetItemCount(item.GetComponent <Item>()).ToString()); }