internal static void ProcessLevelUp() { GameInstance.Instance.CurrentPlayer.Level += 1; GameInstance.Instance.CurrentPlayer.NextLevel += 10; ConsoleHelper.UserMessage("Congratulations! You gained a level up! Current level is {0}", GameInstance.Instance.CurrentPlayer.Level); foreach (var b in GameInstance.Instance.CurrentPlayer.Body) { b.MaxHealth += 1; } GameInstance.Instance.CurrentPlayer.AttackStrength += 1; GameInstance.Instance.CurrentPlayer.PartialRegenerate(1); switch (GameInstance.Instance.CurrentPlayer.Level) { case 2: InventoryHelper.AddItemToInventory(Pools.GetItemById("TribalBracers_L")); InventoryHelper.AddItemToInventory(Pools.GetItemById("TribalBracers_R_Heavy")); InventoryHelper.AddItemToInventory(Pools.GetItemById("TribalBoot_L")); InventoryHelper.AddItemToInventory(Pools.GetItemById("TribalBoot_R")); break; case 3: InventoryHelper.AddItemToInventory(Pools.GetItemById("TribalShield")); break; default: break; } var currentQuest = GameInstance.Instance.CurrentGameData.Quests[GameInstance.Instance.CurrentGameData.CurrentQuestIndex]; if (currentQuest is Quest1_TheTrial) { currentQuest.TryToComplete(); } }