public override void OnInspectorGUI() { InventoryManager invUI = (InventoryManager)target; //Script in Inspector serializedObject.Update(); SerializedProperty script = serializedObject.FindProperty("m_Script"); EditorGUILayout.PropertyField(script, true, new GUILayoutOption[0]); serializedObject.ApplyModifiedProperties(); if (GUILayout.Button("Open Inventory Database")) { InventoryDatabaseWindow.Init(); } if (GUILayout.Button("Open Tooltip Settings")) { TooltipWindow.Init(); } invUI.character = EditorGUILayout.ObjectField("Character", invUI.character, typeof(GameObject), true) as GameObject; invUI.cameraComponent = EditorGUILayout.ObjectField("Character Camera", invUI.cameraComponent, typeof(Camera), true) as Camera; invUI.dropTransform = EditorGUILayout.ObjectField("Drop Transform", invUI.dropTransform, typeof(Transform), true) as Transform; invUI.dropOffset = EditorGUILayout.FloatField("Drop Offset", invUI.dropOffset); invUI.stackingActive = EditorGUILayout.Toggle("Stacking Active", invUI.stackingActive); if (GUI.changed) { EditorUtility.SetDirty(target); } }
public static void Init() { InventoryDatabaseWindow window = EditorWindow.GetWindow <InventoryDatabaseWindow>(); window.Show(); window.autoRepaintOnSceneChange = true; }
// Use this for initialization public override void OnInspectorGUI() { DrawDefaultInspector(); if (GUILayout.Button("Open Item Database")) { InventoryDatabaseWindow.Init(); } }
static void InventoryDatabase() { InventoryDatabaseWindow.Init(); }