public override void OnInspectorGUI()
    {
        InventoryManager invUI = (InventoryManager)target;

        //Script in Inspector
        serializedObject.Update();
        SerializedProperty script = serializedObject.FindProperty("m_Script");

        EditorGUILayout.PropertyField(script, true, new GUILayoutOption[0]);
        serializedObject.ApplyModifiedProperties();

        if (GUILayout.Button("Open Inventory Database"))
        {
            InventoryDatabaseWindow.Init();
        }
        if (GUILayout.Button("Open Tooltip Settings"))
        {
            TooltipWindow.Init();
        }

        invUI.character = EditorGUILayout.ObjectField("Character", invUI.character, typeof(GameObject), true) as GameObject;

        invUI.cameraComponent = EditorGUILayout.ObjectField("Character Camera", invUI.cameraComponent, typeof(Camera), true) as Camera;

        invUI.dropTransform = EditorGUILayout.ObjectField("Drop Transform", invUI.dropTransform, typeof(Transform), true) as Transform;

        invUI.dropOffset = EditorGUILayout.FloatField("Drop Offset", invUI.dropOffset);

        invUI.stackingActive = EditorGUILayout.Toggle("Stacking Active", invUI.stackingActive);

        if (GUI.changed)
        {
            EditorUtility.SetDirty(target);
        }
    }
Example #2
0
    public static void Init()
    {
        InventoryDatabaseWindow window = EditorWindow.GetWindow <InventoryDatabaseWindow>();

        window.Show();
        window.autoRepaintOnSceneChange = true;
    }
 // Use this for initialization
 public override void OnInspectorGUI()
 {
     DrawDefaultInspector();
     if (GUILayout.Button("Open Item Database"))
     {
         InventoryDatabaseWindow.Init();
     }
 }
Example #4
0
 static void InventoryDatabase()
 {
     InventoryDatabaseWindow.Init();
 }