コード例 #1
0
        /// <summary>
        /// Adds the given item to an inventory folder
        /// </summary>
        /// <param name="scene"></param>
        /// <param name="itemName"></param>
        /// <param name="itemId"></param>
        /// <param name="itemType"></param>
        /// <param name="asset">The serialized asset for this item</param>
        /// <param name="userId"></param>
        /// <param name="path">Existing inventory path at which to add.</param>
        /// <returns></returns>
        private static InventoryItemBase AddInventoryItem(
            Scene scene, string itemName, UUID itemId, InventoryType itemType, AssetBase asset, UUID userId, string path)
        {
            scene.AssetService.Store(asset);

            InventoryItemBase item = new InventoryItemBase();

            item.Name            = itemName;
            item.AssetID         = asset.FullID;
            item.ID              = itemId;
            item.Owner           = userId;
            item.AssetType       = asset.Type;
            item.InvType         = (int)itemType;
            item.BasePermissions = (uint)OpenMetaverse.PermissionMask.All |
                                   (uint)(Framework.PermissionMask.FoldedMask | Framework.PermissionMask.FoldedCopy | Framework.PermissionMask.FoldedModify | Framework.PermissionMask.FoldedTransfer);
            item.CurrentPermissions = (uint)OpenMetaverse.PermissionMask.All |
                                      (uint)(Framework.PermissionMask.FoldedMask | Framework.PermissionMask.FoldedCopy | Framework.PermissionMask.FoldedModify | Framework.PermissionMask.FoldedTransfer);

            InventoryFolderBase folder = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, path)[0];

            item.Folder = folder.ID;
            scene.AddInventoryItem(item);

            return(item);
        }
コード例 #2
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        public void TestMoveTaskInventoryItem()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            Scene             scene = new SceneHelpers().SetupScene();
            UserAccount       user1 = UserAccountHelpers.CreateUserWithInventory(scene);
            SceneObjectGroup  sog1  = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
            SceneObjectPart   sop1  = sog1.RootPart;
            TaskInventoryItem sopItem1
                = TaskInventoryHelpers.AddNotecard(
                      scene.AssetService, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!");

            InventoryFolderBase folder
                = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];

            // Perform test
            string message;

            scene.MoveTaskInventoryItem(user1.PrincipalID, folder.ID, sop1, sopItem1.ItemID, out message);

            InventoryItemBase ncUserItem
                = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Objects/ncItem");

            Assert.That(ncUserItem, Is.Not.Null, "Objects/ncItem was not found");
        }
コード例 #3
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        public void TestMergeIarPath()
        {
            TestHelpers.InMethod();
            //            log4net.Config.XmlConfigurator.Configure();

            Scene scene = new SceneHelpers().SetupScene();
            UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);

            string folder1ExistingName = "a";
            string folder2Name = "b";

            InventoryFolderBase folder1
                = UserInventoryHelpers.CreateInventoryFolder(
                    scene.InventoryService, ua1.PrincipalID, folder1ExistingName, false);

            string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
            string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());

            string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });

            new InventoryArchiveReadRequest(scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, folder1ExistingName, (Stream)null, true)
                .ReplicateArchivePathToUserInventory(
                    itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
                    new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());

            List<InventoryFolderBase> folder1PostCandidates
                = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
            Assert.That(folder1PostCandidates.Count, Is.EqualTo(1));
            Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID));

            List<InventoryFolderBase> folder2PostCandidates
                = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1PostCandidates[0], "b");
            Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
        }
コード例 #4
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        public void TestPartExistingIarPath()
        {
            TestHelpers.InMethod();
            //log4net.Config.XmlConfigurator.Configure();

            Scene       scene = new SceneHelpers().SetupScene();
            UserAccount ua1   = UserAccountHelpers.CreateUserWithInventory(scene);

            string folder1ExistingName = "a";
            string folder2Name         = "b";

            InventoryFolderBase folder1
                = UserInventoryHelpers.CreateInventoryFolder(
                      scene.InventoryService, ua1.PrincipalID, folder1ExistingName, false);

            string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
            string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());

            string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });

            new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false)
            .ReplicateArchivePathToUserInventory(
                itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
                new Dictionary <string, InventoryFolderBase>(), new HashSet <InventoryNodeBase>());

            List <InventoryFolderBase> folder1PostCandidates
                = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);

            Assert.That(folder1PostCandidates.Count, Is.EqualTo(2));

            // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder.
            InventoryFolderBase folder1Post = null;

            foreach (InventoryFolderBase folder in folder1PostCandidates)
            {
                if (folder.ID != folder1.ID)
                {
                    folder1Post = folder;
                    break;
                }
            }
//            Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));

            List <InventoryFolderBase> folder2PostCandidates
                = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1Post, "b");

            Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
        }
コード例 #5
0
        /// <summary>
        /// Adds the given item to an inventory folder
        /// </summary>
        /// <param name="scene"></param>
        /// <param name="itemName"></param>
        /// <param name="itemId"></param>
        /// <param name="itemType"></param>
        /// <param name="asset">The serialized asset for this item</param>
        /// <param name="userId"></param>
        /// <param name="path">Existing inventory path at which to add.</param>
        /// <returns></returns>
        private static InventoryItemBase AddInventoryItem(
            Scene scene, string itemName, UUID itemId, InventoryType itemType, AssetBase asset, UUID userId, string path)
        {
            scene.AssetService.Store(asset);

            InventoryItemBase item = new InventoryItemBase();

            item.Name      = itemName;
            item.AssetID   = asset.FullID;
            item.ID        = itemId;
            item.Owner     = userId;
            item.AssetType = asset.Type;
            item.InvType   = (int)itemType;

            InventoryFolderBase folder = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, path)[0];

            item.Folder = folder.ID;
            scene.AddInventoryItem(item);

            return(item);
        }
        public void TestRezObject()
        {
            TestHelpers.InMethod();
            //            log4net.Config.XmlConfigurator.Configure();

            // Create asset
            SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40);

            UUID      asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
            AssetBase asset1   = AssetHelpers.CreateAsset(asset1Id, object1);

            m_scene.AssetService.Store(asset1);

            // Create item
            UUID              item1Id   = UUID.Parse("00000000-0000-0000-0000-000000000080");
            string            item1Name = "My Little Dog";
            InventoryItemBase item1     = new InventoryItemBase();

            item1.Name    = item1Name;
            item1.AssetID = asset1.FullID;
            item1.ID      = item1Id;
            InventoryFolderBase objsFolder
                = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];

            item1.Folder = objsFolder.ID;
            m_scene.AddInventoryItem(item1);

            SceneObjectGroup so
                = m_iam.RezObject(
                      m_tc, item1Id, Vector3.Zero, Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);

            Assert.That(so, Is.Not.Null);

            SceneObjectPart retrievedPart = m_scene.GetSceneObjectPart(so.UUID);

            Assert.That(retrievedPart, Is.Not.Null);
        }
        public void TestRezCoalescedObject()
        {
            TestHelpers.InMethod();
            //            log4net.Config.XmlConfigurator.Configure();

            // Create asset
            SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20);

            object1.AbsolutePosition = new Vector3(15, 30, 45);

            SceneObjectGroup object2 = SceneHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40);

            object2.AbsolutePosition = new Vector3(25, 50, 75);

            CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2);

            UUID      asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
            AssetBase asset1   = AssetHelpers.CreateAsset(asset1Id, coa);

            m_scene.AssetService.Store(asset1);

            // Create item
            UUID              item1Id   = UUID.Parse("00000000-0000-0000-0000-000000000080");
            string            item1Name = "My Little Dog";
            InventoryItemBase item1     = new InventoryItemBase();

            item1.Name    = item1Name;
            item1.AssetID = asset1.FullID;
            item1.ID      = item1Id;
            InventoryFolderBase objsFolder
                = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];

            item1.Folder = objsFolder.ID;
            m_scene.AddInventoryItem(item1);

            SceneObjectGroup so
                = m_iam.RezObject(
                      m_tc, item1Id, new Vector3(100, 100, 100), Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);

            Assert.That(so, Is.Not.Null);

            Assert.That(m_scene.SceneGraph.GetTotalObjectsCount(), Is.EqualTo(2));

            SceneObjectPart retrievedObj1Part = m_scene.GetSceneObjectPart(object1.Name);

            Assert.That(retrievedObj1Part, Is.Null);

            retrievedObj1Part = m_scene.GetSceneObjectPart(item1.Name);
            Assert.That(retrievedObj1Part, Is.Not.Null);
            Assert.That(retrievedObj1Part.Name, Is.EqualTo(item1.Name));

            // Bottom of coalescence is placed on ground, hence we end up with 100.5 rather than 85 since the bottom
            // object is unit square.
            Assert.That(retrievedObj1Part.AbsolutePosition, Is.EqualTo(new Vector3(95, 90, 100.5f)));

            SceneObjectPart retrievedObj2Part = m_scene.GetSceneObjectPart(object2.Name);

            Assert.That(retrievedObj2Part, Is.Not.Null);
            Assert.That(retrievedObj2Part.Name, Is.EqualTo(object2.Name));
            Assert.That(retrievedObj2Part.AbsolutePosition, Is.EqualTo(new Vector3(105, 110, 130.5f)));
        }
コード例 #8
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        public void TestNewIarPath()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            Scene       scene = new SceneHelpers().SetupScene();
            UserAccount ua1   = UserAccountHelpers.CreateUserWithInventory(scene);

            Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary <string, InventoryFolderBase>();
            HashSet <InventoryNodeBase> nodesLoaded = new HashSet <InventoryNodeBase>();

            string folder1Name  = "1";
            string folder2aName = "2a";
            string folder2bName = "2b";

            string folder1ArchiveName  = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
            string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random());
            string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random());

            string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName });
            string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName });

            {
                // Test replication of path1
                new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false)
                .ReplicateArchivePathToUserInventory(
                    iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
                    foldersCreated, nodesLoaded);

                List <InventoryFolderBase> folder1Candidates
                    = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
                Assert.That(folder1Candidates.Count, Is.EqualTo(1));

                InventoryFolderBase        folder1 = folder1Candidates[0];
                List <InventoryFolderBase> folder2aCandidates
                    = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2aName);
                Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
            }

            {
                // Test replication of path2
                new InventoryArchiveReadRequest(UUID.Random(), null, scene.InventoryService, scene.AssetService, scene.UserAccountService, ua1, null, (Stream)null, false)
                .ReplicateArchivePathToUserInventory(
                    iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
                    foldersCreated, nodesLoaded);

                List <InventoryFolderBase> folder1Candidates
                    = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
                Assert.That(folder1Candidates.Count, Is.EqualTo(1));

                InventoryFolderBase folder1 = folder1Candidates[0];

                List <InventoryFolderBase> folder2aCandidates
                    = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2aName);
                Assert.That(folder2aCandidates.Count, Is.EqualTo(1));

                List <InventoryFolderBase> folder2bCandidates
                    = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2bName);
                Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
            }
        }
コード例 #9
0
        public void TestLoadIarPathWithEscapedChars()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            string itemName             = "You & you are a mean/man/";
            string humanEscapedItemName = @"You & you are a mean\/man\/";
            string userPassword         = "******";

            InventoryArchiverModule archiverModule = new InventoryArchiverModule();

            Scene scene = new SceneHelpers().SetupScene();

            SceneHelpers.SetupSceneModules(scene, archiverModule);

            // Create user
            string userFirstName = "Jock";
            string userLastName  = "Stirrup";
            UUID   userId        = UUID.Parse("00000000-0000-0000-0000-000000000020");

            UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");

            // Create asset
            SceneObjectGroup object1;
            SceneObjectPart  part1;
            {
                string             partName       = "part name";
                UUID               ownerId        = UUID.Parse("00000000-0000-0000-0000-000000000040");
                PrimitiveBaseShape shape          = PrimitiveBaseShape.CreateSphere();
                Vector3            groupPosition  = new Vector3(10, 20, 30);
                Quaternion         rotationOffset = new Quaternion(20, 30, 40, 50);
                Vector3            offsetPosition = new Vector3(5, 10, 15);

                part1
                    = new SceneObjectPart(
                          ownerId, shape, groupPosition, rotationOffset, offsetPosition);
                part1.Name = partName;

                object1 = new SceneObjectGroup(part1);
                scene.AddNewSceneObject(object1, false);
            }

            UUID      asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
            AssetBase asset1   = AssetHelpers.CreateAsset(asset1Id, object1);

            scene.AssetService.Store(asset1);

            // Create item
            UUID item1Id            = UUID.Parse("00000000-0000-0000-0000-000000000080");
            InventoryItemBase item1 = new InventoryItemBase();

            item1.Name    = itemName;
            item1.AssetID = asset1.FullID;
            item1.ID      = item1Id;
            InventoryFolderBase objsFolder
                = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, "Objects")[0];

            item1.Folder = objsFolder.ID;
            scene.AddInventoryItem(item1);

            MemoryStream archiveWriteStream = new MemoryStream();

            archiverModule.OnInventoryArchiveSaved += SaveCompleted;

            mre.Reset();
            archiverModule.ArchiveInventory(
                UUID.Random(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
            mre.WaitOne(60000, false);

            // LOAD ITEM
            MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());

            archiverModule.DearchiveInventory(UUID.Random(), userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);

            InventoryItemBase foundItem1
                = InventoryArchiveUtils.FindItemByPath(
                      scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName);

            Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
//            Assert.That(
//                foundItem1.CreatorId, Is.EqualTo(userUuid),
//                "Loaded item non-uuid creator doesn't match that of the loading user");
            Assert.That(
                foundItem1.Name, Is.EqualTo(itemName),
                "Loaded item name doesn't match saved name");
        }
コード例 #10
0
        public void TestSaveItemToIarNoAssets()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            // Create user
            string userFirstName = "Jock";
            string userLastName  = "Stirrup";
            string userPassword  = "******";
            UUID   userId        = UUID.Parse("00000000-0000-0000-0000-000000000020");

            UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);

            // Create asset
            UUID             ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
            SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);

            UUID      asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
            AssetBase asset1   = AssetHelpers.CreateAsset(asset1Id, object1);

            m_scene.AssetService.Store(asset1);

            // Create item
            UUID              item1Id   = UUID.Parse("00000000-0000-0000-0000-000000000080");
            string            item1Name = "My Little Dog";
            InventoryItemBase item1     = new InventoryItemBase();

            item1.Name    = item1Name;
            item1.AssetID = asset1.FullID;
            item1.ID      = item1Id;
            InventoryFolderBase objsFolder
                = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, userId, "Objects")[0];

            item1.Folder = objsFolder.ID;
            m_scene.AddInventoryItem(item1);

            MemoryStream archiveWriteStream = new MemoryStream();

            Dictionary <string, Object> options = new Dictionary <string, Object>();

            options.Add("noassets", true);

            // When we're not saving assets, archiving is being done synchronously.
            m_archiverModule.ArchiveInventory(
                Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream, options);

            byte[]           archive           = archiveWriteStream.ToArray();
            MemoryStream     archiveReadStream = new MemoryStream(archive);
            TarArchiveReader tar = new TarArchiveReader(archiveReadStream);

            //bool gotControlFile = false;
            bool gotObject1File = false;
            //bool gotObject2File = false;
            string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
            string expectedObject1FilePath = string.Format(
                "{0}{1}",
                ArchiveConstants.INVENTORY_PATH,
                expectedObject1FileName);

            string filePath;

            TarArchiveReader.TarEntryType tarEntryType;

//            Console.WriteLine("Reading archive");

            while (tar.ReadEntry(out filePath, out tarEntryType) != null)
            {
                Console.WriteLine("Got {0}", filePath);

//                if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
//                {
//                    gotControlFile = true;
//                }

                if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
                {
//                    string fileName = filePath.Remove(0, "Objects/".Length);
//
//                    if (fileName.StartsWith(part1.Name))
//                    {
                    Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
                    gotObject1File = true;
//                    }
//                    else if (fileName.StartsWith(part2.Name))
//                    {
//                        Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
//                        gotObject2File = true;
//                    }
                }
                else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
                {
                    Assert.Fail("Found asset path in TestSaveItemToIarNoAssets()");
                }
            }

//            Assert.That(gotControlFile, Is.True, "No control file in archive");
            Assert.That(gotObject1File, Is.True, "No item1 file in archive");
//            Assert.That(gotObject2File, Is.True, "No object2 file in archive");

            // TODO: Test presence of more files and contents of files.
        }
コード例 #11
0
 /// <summary>
 /// Get the inventory folders that match the path name.
 /// </summary>
 /// <param name="inventoryService"></param>
 /// <param name="userId"></param>
 /// <param name="path"></param>
 /// <returns>An empty list if no matching folders were found</returns>
 public static List <InventoryFolderBase> GetInventoryFolders(IInventoryService inventoryService, UUID userId, string path)
 {
     return(InventoryArchiveUtils.FindFoldersByPath(inventoryService, userId, path));
 }