public void Target(IPoint3D p) { if (!Caster.CanSee(p)) { Caster.SendLocalizedMessage(500237); // Target can not be seen. } else if (SpellHelper.CheckTown(p, Caster) && CheckSequence()) { SpellHelper.Turn(Caster, p); SpellHelper.GetSurfaceTop(ref p); Effects.PlaySound(p, Caster.Map, 0x64F); double duration = DamagingSkill(Caster) / 5; RingOfFire ring = new RingOfFire(duration); ring.MoveToWorld(new Point3D(p.X, p.Y - 3, p.Z), Caster.Map); ring = new RingOfFire(duration); ring.MoveToWorld(new Point3D(p.X - 1, p.Y - 2, p.Z), Caster.Map); ring = new RingOfFire(duration); ring.MoveToWorld(new Point3D(p.X - 2, p.Y - 1, p.Z), Caster.Map); ring = new RingOfFire(duration); ring.MoveToWorld(new Point3D(p.X - 2, p.Y, p.Z), Caster.Map); ring = new RingOfFire(duration); ring.MoveToWorld(new Point3D(p.X - 2, p.Y + 1, p.Z), Caster.Map); ring = new RingOfFire(duration); ring.MoveToWorld(new Point3D(p.X - 1, p.Y + 2, p.Z), Caster.Map); ring = new RingOfFire(duration); ring.MoveToWorld(new Point3D(p.X, p.Y + 3, p.Z), Caster.Map); ring = new RingOfFire(duration); ring.MoveToWorld(new Point3D(p.X + 1, p.Y + 2, p.Z), Caster.Map); ring = new RingOfFire(duration); ring.MoveToWorld(new Point3D(p.X + 2, p.Y + 1, p.Z), Caster.Map); ring = new RingOfFire(duration); ring.MoveToWorld(new Point3D(p.X + 2, p.Y, p.Z), Caster.Map); ring = new RingOfFire(duration); ring.MoveToWorld(new Point3D(p.X + 2, p.Y - 1, p.Z), Caster.Map); ring = new RingOfFire(duration); ring.MoveToWorld(new Point3D(p.X + 1, p.Y - 2, p.Z), Caster.Map); ring = new RingOfFire(duration); ring.MoveToWorld(new Point3D(p.X, p.Y - 4, p.Z), Caster.Map); ring = new RingOfFire(duration); ring.MoveToWorld(new Point3D(p.X - 1, p.Y - 3, p.Z), Caster.Map); ring = new RingOfFire(duration); ring.MoveToWorld(new Point3D(p.X - 2, p.Y - 2, p.Z), Caster.Map); ring = new RingOfFire(duration); ring.MoveToWorld(new Point3D(p.X + 1, p.Y - 3, p.Z), Caster.Map); ring = new RingOfFire(duration); ring.MoveToWorld(new Point3D(p.X + 2, p.Y - 2, p.Z), Caster.Map); ring = new RingOfFire(duration); ring.MoveToWorld(new Point3D(p.X - 2, p.Y - 2, p.Z), Caster.Map); ring = new RingOfFire(duration); ring.MoveToWorld(new Point3D(p.X - 1, p.Y + 3, p.Z), Caster.Map); ring = new RingOfFire(duration); ring.MoveToWorld(new Point3D(p.X, p.Y + 4, p.Z), Caster.Map); ring = new RingOfFire(duration); ring.MoveToWorld(new Point3D(p.X + 1, p.Y + 3, p.Z), Caster.Map); ring = new RingOfFire(duration); ring.MoveToWorld(new Point3D(p.X + 2, p.Y + 2, p.Z), Caster.Map); Server.Misc.Research.ConsumeScroll(Caster, true, spellIndex, false); } FinishSequence(); }
public Spells() { Items = new List <BaseSpell>(); goblinWave = new GoblinWave(); Items.Add(goblinWave); wolfPack = new WolfPack(); Items.Add(wolfPack); siege = new Siege(); Items.Add(siege); orcWave = new OrcWave(); Items.Add(orcWave); trollWave = new TrollWave(); Items.Add(trollWave); blackHorsemen = new BlackHorsemen(); Items.Add(blackHorsemen); giant = new Giant(); Items.Add(giant); dragon = new Dragon(); Items.Add(dragon); spark = new Spark(); Items.Add(spark); eletroCharge = new EletroCharge(); Items.Add(eletroCharge); lightning = new Lightning(); Items.Add(lightning); discharge = new Discharge(); Items.Add(discharge); thunderShock = new ThunderShock(); Items.Add(thunderShock); thunderBolt = new ThunderBolt(); Items.Add(thunderBolt); lightningStorm = new LightningStorm(); Items.Add(lightningStorm); thunder = new Thunder(); Items.Add(thunder); mudStrike = new MudStrike(); Items.Add(mudStrike); rockThrow = new RockThrow(); Items.Add(rockThrow); vineWhip = new VineWhip(); Items.Add(vineWhip); razorLeaf = new RazorLeaf(); Items.Add(razorLeaf); seedBombs = new SeedBombs(); Items.Add(seedBombs); rockBlast = new RockBlast(); Items.Add(rockBlast); photosynthesis = new Photosynthesis(); Items.Add(photosynthesis); earthQuake = new Earthquake(); Items.Add(earthQuake); wave = new Wave(); Items.Add(wave); whirlwind = new Whirlwind(); Items.Add(whirlwind); icyspikes = new IcySpikes(); Items.Add(icyspikes); ringoffrost = new RingOfFrost(); Items.Add(ringoffrost); frozenPillar = new FrozenPillar(); Items.Add(frozenPillar); frostWave = new FrostWave(); Items.Add(frostWave); storm = new Storm(); Items.Add(storm); blizzard = new Blizzard(); Items.Add(blizzard); fireball = new Fireball(); Items.Add(fireball); firewave = new Firewave(); Items.Add(firewave); imoloate = new Imoloate(); Items.Add(imoloate); fireblast = new FireBlast(); Items.Add(fireblast); ringoffire = new RingOfFire(); Items.Add(ringoffire); lavastrike = new LavaStrike(); Items.Add(lavastrike); dragonBreath = new DragonBreath(); Items.Add(dragonBreath); }