public SocketEventHandler(SocketAsyncEngine engine) { Buffer = engine._buffer; _handleToContextMap = engine._handleToContextMap; _eventQueue = engine._eventQueue; }
private SocketAsyncEngine(int port, Interop.Sys.SocketEvent* buffer) { _port = port; _buffer = buffer; }
private SocketAsyncEngine(int port, Interop.Sys.SocketEvent *buffer) { _port = port; _buffer = buffer; }