コード例 #1
0
        /// <summary>
        ///     Attaches the given entity to the context underlying the set.  That is, the entity is placed
        ///     into the context in the Unchanged state, just as if it had been read from the database.
        /// </summary>
        /// <param name="entity"> The entity to attach. </param>
        /// <returns> The entity. </returns>
        /// <remarks>
        ///     Attach is used to repopulate a context with an entity that is known to already exist in the database.
        ///     SaveChanges will therefore not attempt to insert an attached entity into the database because
        ///     it is assumed to already be there.
        ///     Note that entities that are already in the context in some other state will have their state set
        ///     to Unchanged.  Attach is a no-op if the entity is already in the context in the Unchanged state.
        /// </remarks>
        public object Attach(object entity)
        {
            Check.NotNull(entity, "entity");

            InternalSet.Attach(entity);
            return(entity);
        }
コード例 #2
0
        /// <inheritdoc/>
        public TEntity Attach(TEntity entity)
        {
            Check.NotNull(entity, "entity");

            _internalSet.Attach(entity);
            return(entity);
        }