コード例 #1
0
        /// <summary>
        ///     Adds the given collection of entities into context underlying the set with each entity being put into
        ///     the Added state such that it will be inserted into the database when SaveChanges is called.
        /// </summary>
        /// <param name="entities">The collection of entities to add.</param>
        /// <returns>
        ///     The collection of entities.
        /// </returns>
        /// <remarks>
        ///     Note that if <see cref="DbContextConfiguration.AutoDetectChangesEnabled" /> is set to true (which is
        ///     the default), then DetectChanges will be called once before adding any entities and will not be called
        ///     again. This means that in some situations AddRange may perform significantly better than calling
        ///     Add multiple times would do.
        ///     Note that entities that are already in the context in some other state will have their state set to
        ///     Added.  AddRange is a no-op for entities that are already in the context in the Added state.
        /// </remarks>
        public IEnumerable <TEntity> AddRange(IEnumerable <TEntity> entities)
        {
            Check.NotNull(entities, "entities");

            _internalSet.AddRange(entities);
            return(entities);
        }
コード例 #2
0
ファイル: DbSet.cs プロジェクト: vojtechvit/entityframework
        /// <summary>
        ///     Adds the given collection of entities into context underlying the set with each entity being put into
        ///     the Added state such that it will be inserted into the database when SaveChanges is called.
        /// </summary>
        /// <param name="entities">The collection of entities to add.</param>
        /// <returns>
        ///     The collection of entities.
        /// </returns>
        /// <remarks>
        ///     Note that if <see cref="DbContextConfiguration.AutoDetectChangesEnabled" /> is set to true (which is
        ///     the default), then DetectChanges will be called once before adding any entities and will not be called
        ///     again. This means that in some situations AddRange may perform significantly better than calling
        ///     Add multiple times would do.
        ///     Note that entities that are already in the context in some other state will have their state set to
        ///     Added.  AddRange is a no-op for entities that are already in the context in the Added state.
        /// </remarks>
        public IEnumerable AddRange(IEnumerable entities)
        {
            Check.NotNull(entities, "entities");

            InternalSet.AddRange(entities);
            return(entities);
        }