public void Scored(int goalNumber) { game.currentState = GameState.scored; if (game.numberOfPaddles == 2) { Debug.Log("SCORED" + goalNumber); if (goalNumber == 0) { playerThatScored = 1; } if (goalNumber == 1) { playerThatScored = 0; } playerThatGotScoredOn = goalNumber; game.scores[playerThatScored] += 1; uiReference.UpdateScores(); } if (game.numberOfPaddles == 4) { Debug.Log("SCORED" + goalNumber); } }