public static void StopADS() { if (!HipFirePositionReached && WeaponSwitch.Wapens[WeaponSwitch.CurrentWeapon].Recoil == 0) { WeaponSwitch.Wapens[WeaponSwitch.CurrentWeapon].WeaponObject.transform.localPosition = Vector3.Slerp(WeaponSwitch.Wapens[WeaponSwitch.CurrentWeapon].WeaponObject.transform.localPosition, HipFirePosition, Time.deltaTime * 25f); Camera.main.fieldOfView = Mathf.Lerp(Camera.main.fieldOfView, NormalFOV, Time.deltaTime * 25f); try { InterfaceScript.EnableCrosshair(); } catch { } } }