コード例 #1
0
ファイル: FishingLogic.cs プロジェクト: isoundy000/FishingVR
    void Update()
    {
        if (m_CurrentlyHooked)
        {
            if (m_HookedObj.IsAttached()) // has player grabbed it?
            {
                m_CurrentlyHooked = false;

                List <InteractableItemBase> postGameBucket = m_currentBucket == m_HookableObjects_Long ? m_PostGameHookableObjects_Long : m_PostGameHookableObjects_Medium;

                //remove this catch from the list
                if (m_currentBucket.Count > 0)
                {
                    m_currentBucket.RemoveAt(0);
                }

                //if we've caught everything, add a random "extra"
                if (m_currentBucket.Count == 0)
                {
                    m_currentBucket.Add(postGameBucket[Random.Range(0, postGameBucket.Count)]);
                }

                m_currentBucket = null;

                ResetBite();
            }
        }
        else if (!m_CurrentlyHooked && m_timeTillBite == 0)
        {
            WaitingForHook();
        }

        if (!m_CurrentlyHooked && m_Bobber.transform.position.y < transform.position.y + 0.05f)
        {
            m_BobberBounce.DoBounce();
        }

        m_bobberEffectTimer = Mathf.Max(0, m_bobberEffectTimer - Time.deltaTime);
    }
コード例 #2
0
    void OnTriggerStay(Collider other)
    {
        if (m_triggerUsed)
        {
            return;
        }

        bool inputGripDown    = m_device.GetPressDown(Valve.VR.EVRButtonId.k_EButton_Grip);
        bool inputTriggerDown = m_device.GetPressDown(Valve.VR.EVRButtonId.k_EButton_SteamVR_Trigger);

        if (m_device != null && (inputGripDown || inputTriggerDown))
        {
            if (m_heldObject == null)
            {
                InteractableItemBase item = other.GetComponentInParent <InteractableItemBase>();
                if (item != null)
                {
                    if (!item.IsAttached())
                    {
                        m_triggerUsed = true;
                    }
                    if (item.Attachable)
                    {
                        AttachItem(item);
                    }
                    else
                    {
                        if (!inputGripDown)
                        {
                            PickupItem(item);
                        }
                    }
                }
            }
        }
    }