public async Task InitializeAsync() { await Fixture.CreateServer(); StarWarsClient = Fixture.GetStarWarsClient(); ChatClient = Fixture.GetChatClient(); }
public async Task InitializeAsync() { await Fixture.CreateServer(); // make sure the buffer always contains the same message Fixture.Server.Services.GetService <Chat>().AddMessage(InitialMessage); if (ChatClient == null) { // then create the chat client ChatClient = Fixture.GetChatClient(true); } }