public void Reset() { BoolValues.Clear(); IntValues.Clear(); FloatValues.Clear(); HardMode = false; ReduceLagInGrimmFight = false; EvenMoreLagReduction = false; NightmareGodGrimm = false; NightmareGodGrimmDies = false; TimeAttackMode = false; OneHitMode = false; StartingDanceSpeedMultiplier = 0.8f; MaximumDanceSpeed = 3.0f; DamageToIncreaseDanceSpeedByOne = 5000.0f; DamageToIncreaseStaggerHitsByOne = 300; StartingHitsToStagger = 8; modernHardRandomSpikesDmg = 1500; modernHardNGGSpikesDmg = 7000; modernHardDeathWallDmg = 4000; modernHardSanicDmg = 9000; // Six minutes, slim shady. TimeAttackTime = 60 * 6; settingsVersion = version_info.SETTINGS_VER; }
public void Reset() { BoolValues.Clear(); StringValues.Clear(); IntValues.Clear(); FloatValues.Clear(); }
public void Reset() { BoolValues.Clear(); IntValues.Clear(); FloatValues.Clear(); StringValues.Clear(); infiniteGrimmIntegration = true; ghostBalls = true; maxAttackSpeedMult = 2.5f; maxRangeMult = 2.0f; maxBallMoveSpeed = 1.5f; maxBallSize = 2.0f; maxDamage = 1000; notchesCost = 2; maxSoulAdd = 200; volumeMultiplier = 0.6f; colorAlpha = 1.0f; colorBlue = 1.0f; colorRed = 1.0f; colorGreen = 1.0f; SettingsVersion = VersionInfo.SettingsVer; }
public void reset() { BoolValues.Clear(); IntValues.Clear(); FloatValues.Clear(); StringValues.Clear(); settingsVersion = globals.SETTINGS_VER; onlyEnableInGodmaster = false; comboAffectsPlayerDamage = true; comboLossOnHit = true; comboDrainRate = 1.0f; damageModifier = 0.4f; comboIncrementHits = 8; tenXcomboIncrementHits = 35; doNotModifyAnyStringValues = globals.DO_NOT_MODIFY; string unset = char.ToString((char)globals.gm1_bestclear.None) + char.ToString((char)globals.gm1_numbindings.None); unset = char.ToString(cheat_detect.checksumString(unset)) + unset; soulless1 = unset; soulless2 = unset; soulless3 = unset; soulless4 = unset; soulless5 = unset; }
static void ClearWithoutEvent() { IntValues.Clear(); FloatValues.Clear(); StringValues.Clear(); Vector3Values.Clear(); ColorValues.Clear(); }
public void reset() { BoolValues.Clear(); IntValues.Clear(); FloatValues.Clear(); StringValues.Clear(); settingsVersion = version_info.SETTINGS_VER; }
public void Reset() { BoolValues.Clear(); StringValues.Clear(); IntValues.Clear(); FloatValues.Clear(); //foreach(string s in EnemyRandomizerDatabase.enemyTypeNames ) //{ // StringValues.Add( s, s ); // BoolValues.Add( s, true ); //} }
public void reset() { BoolValues.Clear(); IntValues.Clear(); FloatValues.Clear(); StringValues.Clear(); soulDreamFails = 0; falseDreamFails = 0; kinDreamFails = 0; soulDreamLevel = 1; falseDreamLevel = 1; kinDreamLevel = 1; settingsVersion = version_info.SAVE_VER; }
public void Reset() { BoolValues.Clear(); IntValues.Clear(); FloatValues.Clear(); StringValues.Clear(); //infiniteGrimmIntegration = true; // just kidding... // floor color in json. defaults to invisible and black. rainbowFloor = false; // update every x frames rainbowUpdateDelay = 6; floorColorRed = 0.0f; floorColorGreen = 0.0f; floorColorBlue = 0.0f; floorColorAlpha = 0.0f; SettingsVersion = VersionInfo.SettingsVer; }
public void reset() { BoolValues.Clear(); IntValues.Clear(); FloatValues.Clear(); StringValues.Clear(); useGreymothDashWhenBlackmothMissing = true; overrideBlackmothNailDamage = true; overrideBlackmothLore = true; overrideBlackmothCloak = true; handicapAllNonFireAttacks = false; nailmasterGloryCost = 3; fireballSoulAddOnHit = 11; fireballDamageBase = 8; fireballDamagePerNailLvl = 3; fireballMagmaDamageBase = 3; fireballMagmaDamagePerNailLvl = 2; laserDamageBase = 15; laserDamagePerNailLvl = 3; pillarDamageBase = 10; pillarDamagePerNailLvl = 6; pillarSecondaryDamageBase = 5; pillarSecondaryAttacks = 4; trailDamageBase = 5; trailDamagePerNailLvl = 8; // not actually implemented //trailSecondaryDamageBase = 2; //trailSecondaryDamagePerNailLvl = 1; // Causes lasers to only fire when damage taken lasersWhenShieldBlocksAllDmg = false; useEnglishLoreWhenLanguageMissing = false; useEnglishWarningInfoWhenLanguageMissing = true; applyBindingsToRedwingAttacks = true; applyCharmBindingToGreymoth = true; applyHealthBindingToShield = true; applyNailBindingToRedwingAttacks = true; applySoulBindingToNapalm = true; redwingFirstLaunch = true; fireballCooldownBase = 7f; laserCooldownBase = 10f; shieldCooldownBase = 30f; shieldCooldownReductionPerNailHit = 0.5f; napalmDamageMultiplier = 0.6f; napalmDamageExponent = 0.7f; settingsVersion = version_info.SETTINGS_VER; }