public void Begin(NDSPrimitiveType type) { switch (type) { case NDSPrimitiveType.Triangle: Gl.glBegin(Gl.GL_TRIANGLES); break; case NDSPrimitiveType.Quadrilateral: Gl.glBegin(Gl.GL_QUADS); break; case NDSPrimitiveType.TriangleStrips: Gl.glBegin(Gl.GL_TRIANGLE_STRIP); break; case NDSPrimitiveType.QuadrilateralStrips: Gl.glBegin(Gl.GL_QUAD_STRIP); break; } }
public void Begin(NDSPrimitiveType type) { switch (type) { case NDSPrimitiveType.Triangle: GL.Begin(PrimitiveType.Triangles); break; case NDSPrimitiveType.Quadrilateral: GL.Begin(PrimitiveType.Quads); break; case NDSPrimitiveType.TriangleStrips: GL.Begin(PrimitiveType.TriangleStrip); break; case NDSPrimitiveType.QuadrilateralStrips: GL.Begin(PrimitiveType.QuadStrip); break; } }