public void MoveScrollsToFront() { if (clone != null) { clone.MoveScrollsToFront(); } }
public void StartDialogue(List <string> dialogue, List <string> instruction, Canvas canvas, GameObject target, bool canvasElement) { if (clone != null) { clone.DestroyItem(); } clone = Instantiate(speechBubblePrefab, mainCanvas.transform) .GetComponentInChildren <InstructionBubble>(); clone.SetText(dialogue, instruction); clone.Init(target, canvasElement, canvas); clone.MoveScrollsToFront(); }
public void HighlightAllTowns() { /* * if (!createdRunes) * { * runeIndicators = new List<GameObject>(); * createdRunes = true; * foreach (GameObject town in towns) * { * GameObject rune = Instantiate(runeIndicatorPrefab, mainCanvas.transform); * rune.GetComponent<TutorialRuneIndicator>().SetPosition(town,false); * runeIndicators.Add(rune); * } * //Set instructions to front * clone.MoveScrollsToFront(); * }*/ clone.MoveScrollsToFront(); }