public void MoveScrollsToFront()
 {
     if (clone != null)
     {
         clone.MoveScrollsToFront();
     }
 }
Esempio n. 2
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    public void StartDialogue(List <string> dialogue, List <string> instruction, Canvas canvas, GameObject target, bool canvasElement)
    {
        if (clone != null)
        {
            clone.DestroyItem();
        }

        clone = Instantiate(speechBubblePrefab, mainCanvas.transform)
                .GetComponentInChildren <InstructionBubble>();
        clone.SetText(dialogue, instruction);
        clone.Init(target, canvasElement, canvas);
        clone.MoveScrollsToFront();
    }
Esempio n. 3
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 public void HighlightAllTowns()
 {
     /*
      * if (!createdRunes)
      * {
      *      runeIndicators = new List<GameObject>();
      *      createdRunes = true;
      *      foreach (GameObject town in towns)
      *      {
      *              GameObject rune = Instantiate(runeIndicatorPrefab, mainCanvas.transform);
      *              rune.GetComponent<TutorialRuneIndicator>().SetPosition(town,false);
      *              runeIndicators.Add(rune);
      *      }
      *      //Set instructions to front
      *      clone.MoveScrollsToFront();
      * }*/
     clone.MoveScrollsToFront();
 }