public override void Init() { SetName("forward"); refObject = CreateIO <Input_UnityEngine_Transform>(); setter = CreateIO <Input_UnityEngine_Vector3>(); getter = CreateIO <Output_UnityEngine_Vector3>(); }
public override void Init() { SetName("rotation"); refObject = CreateIO <Input_UnityEngine_Transform>(); setter = CreateIO <Input_UnityEngine_Quaternion>(); getter = CreateIO <Output_UnityEngine_Quaternion>(); }
public override void Init() { SetName("Transform"); valueOutput = CreateIO <Output_UnityEngine_Transform>(); valueInput = CreateIO <Input_UnityEngine_Transform>(); }