コード例 #1
0
 public override void Init()
 {
     SetName("forward");
     refObject = CreateIO <Input_UnityEngine_Transform>();
     setter    = CreateIO <Input_UnityEngine_Vector3>();
     getter    = CreateIO <Output_UnityEngine_Vector3>();
 }
コード例 #2
0
 public override void Init()
 {
     SetName("rotation");
     refObject = CreateIO <Input_UnityEngine_Transform>();
     setter    = CreateIO <Input_UnityEngine_Quaternion>();
     getter    = CreateIO <Output_UnityEngine_Quaternion>();
 }
コード例 #3
0
 public override void Init()
 {
     SetName("Transform");
     valueOutput = CreateIO <Output_UnityEngine_Transform>();
     valueInput  = CreateIO <Input_UnityEngine_Transform>();
 }