public override void Calculate() { System.Single out_H; System.Single out_S; System.Single out_V; UnityEngine.Color.RGBToHSV(rgbColor.GetValue(), out out_H, out out_S, out out_V); H.value = (out_H); S.value = (out_S); V.value = (out_V); }
public override void Calculate() { returnVar.value = (lhs.GetValue() != rhs.GetValue()); }
public override void Calculate() { getter.value = (((UnityEngine.Color)refObject.GetValue()).r); }
public override void Calculate() { returnVar.value = (a.GetValue() * b.GetValue()); }
public override void Calculate() { returnVar.value = (UnityEngine.Color.Lerp(a.GetValue(), b.GetValue(), t.GetValue())); }