public MoveHorizontallyOnInput( Collider Parent , InputRepository Inputs) { this.Parent = Parent; this.Inputs = Inputs; }
public void Execute() { try { //init object IRepository _InputRepository = new InputRepository(); if (_InputRepository.HasFiles()) { OutputRepository _outputRepository = new OutputRepository(); //Get files from path FileInfo[] files = _InputRepository.GetAll(); //Extract information by each one Parallel.ForEach(files, item => { OutputFileContent outputFileContent = null; try { //try parse files outputFileContent = AnalyzeFile(item); } catch (Exception ex) { //Move to rejected folder if has error to parse _InputRepository.RejectFile(item); _logger.Error(ex, $"The file {item.Name} cannot be converted and has been moved to the rejected folder."); //move to next interaction return; } //log the processed information _logger.Information($"Processed file {item.FullName} output: {Serializer.Serialize(outputFileContent)}"); //Save file in output diretory _outputRepository.AddFile(outputFileContent); //create backup _InputRepository.BackupFile(item.FullName); //delete from input folder _InputRepository.DeleteFile(item.FullName); }); } } catch (IOException ex) { _logger.Error(ex, "An I/O error is ocurred"); } catch (Exception ex) { _logger.Error(ex, "An error is ocurred"); } }
public override ICalculator FactoryMethod() { //Poor Man's DI IValidationEquation validationRepository = new ArithmeticValidationEquation(); ISeparationEquation separationEquation = new ArithmeticSeparationEquation(); ICalculationEquation calculationEquation = new ArithmeticCalculationEquation(); IInputRepository inputRepository = new InputRepository(validationRepository); IPrintRepository printRepository = new PrintRepository(); ICalculatorRepository calculatorRepository = new CalculatorRepository(separationEquation, calculationEquation); CalculatorController calculator = new CalculatorController(inputRepository, printRepository, calculatorRepository); return(calculator); }
static void Main(string[] args) { Assembly assembly = Assembly.GetEntryAssembly() ?? throw new NullReferenceException(); IEnumerable <ISolution> solutions = assembly.GetTypes() .Where(t => t.GetTypeInfo().IsClass&& typeof(ISolution).IsAssignableFrom(t)) .OrderBy(t => t.FullName) .Select(t => Activator.CreateInstance(t) as ISolution) .OfType <ISolution>(); { IInputRepository inputRepository = new InputRepository(); foreach (ISolution solution in solutions) { IEnumerable <Result> results = solution.GetResults(inputRepository); Console.WriteLine($"Solution to ''{solution.Name}'' is: {string.Join(", ", results.Select(r => r.ToString()))}"); } } Console.ReadKey(); }
public CytelController(IConfiguration configuration) { customerRepository = new InputRepository(configuration); }
public Player( InputRepository Inputs, World world, //Remove this IGame Game1) { this.Inputs = Inputs; Width = 700; Height = 1000; this.Game1 = Game1; BodyAnimation = CreateBodyAnimator(); HeadAnimation = CreateHeadAnimator(); HandsAnimation = CreateHandsAnimator(); Right_ChestPaperDetetor = new Detector <IPlayerMovementBlocker>(1150, -500, 200, 200) { Parent = this }; Right_FeetPaperDetector = new Detector <IPlayerMovementBlocker>(1150, 500, 200, 200) { Parent = this }; world.Add(Right_ChestPaperDetetor); world.Add(Right_FeetPaperDetector); Left_ChestPaperDetetor = new Detector <IPlayerMovementBlocker>(-600, -500, 200, 200) { Parent = this }; Left_FeetPaperDetector = new Detector <IPlayerMovementBlocker>(-600, 500, 200, 200) { Parent = this }; world.Add(Left_ChestPaperDetetor); world.Add(Left_FeetPaperDetector); DeathDetector = new Detector <IPlayerMovementBlocker>(-300, 500, 100, 100) { Parent = this }; world.Add(DeathDetector); GroundDetector = new Detector <IPlayerMovementBlocker>(100, 1250, 500, 250) { Parent = this }; world.Add(GroundDetector); UpdateHandler = new UpdateGroup( new MoveHorizontallyOnInput(this, Inputs) , new SetPlayerDirection(this) , new AffectedByGravity(this) , new PlayersJump(this, Inputs, AudiosToPlay.Add) , new GrabPaperNearPlayersFeetAsFirstOption_Right(this) , new GrabPaperNearPlayersFeetAsFirstOption_Left(this) , new GrabPaperThatThePlayerIsStandingOn(this) , new GrabPaperNearPlayersChest_Right(this) , new GrabPaperNearPlayersChest_Left(this) , new GrabPaperNearPlayersFeetAsLastOption_Right(this) , new GrabPaperNearPlayersFeetAsLastOption_Left(this) , new SpecialDownDropPaper(this) , new DropPaper_Right(this) , new DropPaper_Left(this) , new LimitSpeed(this, 80, 150) ); CollisionHandler = new CollisionHandlerGroup( new StopsWhenBotCollidingWith <IPlayerMovementBlocker>(this) , new StopsWhenTopCollidingWith <Block>(this) , new HandlePaperFallingInThehead(this, Game1, AudiosToPlay.Add) , new StopsWhenLeftCollidingWith <IPlayerMovementBlocker>(this) , new StopsWhenRightCollidingWith <IPlayerMovementBlocker>(this) ); world.Add(this); }
public PlayersJump(Player Player, InputRepository Input, Action <string> PlayAudio) { this.Player = Player; this.Input = Input; this.PlayAudio = PlayAudio; }