public override void Awake() { base.Awake(); m_uiGauge = transform.GetComponentInChildren <UIGaugeComponent>(); HealthGUIComponentContainer.HealthGUIComponents.Add(this); m_entityRegistrationComponent = CachedRuntimeComponent <EntityRegistrationComponent> .New(RuntimeObject); }
public override void Awake() { base.Awake(); m_uiGauge = transform.GetComponentInChildren <UIGaugeComponent>(); }