public override void DeInit() { base.DeInit(); InputReciver.UnsubscribeOnInputAxis(Move); if (IsOnStairs) { _transform.position = IsOnStairsTop ? _stairs.ExitTopPosition : _stairs.ExitBotPosition; } }
public override void DeInit() { base.DeInit(); _animator.SetBool(_isMove, false); InputReciver.UnsubscribeOnInputAxis(Move); }