protected override void AfterEnter() { base.AfterEnter(); InputReciver.SubscribeOnInputAxis(Move); _stairs = _executor.Stairs; if (IsOnStairs) { _transform.position = IsOnStairsTop ? _stairs.TopBound : _stairs.BotBound; } }
protected override void AfterEnter() { base.AfterEnter(); InputReciver.SubscribeOnInputAxis(Move); }