public override void OnEnterStatus() { Debug.Log("DPI :" + Screen.dpi + " FontSize" + GUIUtil.FontSize); InputOperationEventProxy.LoadEventCreater <CustomEvent>(); InputManager.AddListener <CustomEvent>(OnEventCallBack); GameObject go = GameObjectManager.CreatGameObjectByPool("gogo"); go.transform.position = new Vector3(0, 0, 300); go.transform.localScale = new Vector3(100, 100, 100); UIManager.OpenUIWindow <testWindow>(); AnimSystem.Move(go, null, new Vector3(0, 0, 600), time: 1, repeatType: RepeatType.PingPang); AnimSystem.Move(go, null, Vector3.one, callBack: (object[] obj) => { } , parameter: new object[] { }); }
public override void OnEnterStatus() { Debug.Log("DPI :" + Screen.dpi + " FontSize" + GUIUtil.FontSize); InputOperationEventProxy.LoadEventCreater <CustomEvent>(); InputManager.AddListener <CustomEvent>(OnEventCallBack); GameObject go = GameObjectManager.CreatGameObjectByPool("gogo"); go.transform.position = new Vector3(0, 0, 300); go.transform.localScale = new Vector3(100, 100, 100); UIManager.OpenUIWindow <testWindow>(); AnimSystem.Move(go, null, new Vector3(0, 0, 600), time: 1, repeatType: RepeatType.PingPang); //ConfigManager.GetData("adasda")["qqq"].GetString(); Debug.Log("hello"); //InputManager.LoadDispatcher(typeof(InputNetworkEvent).Name); ////InputManager.LoadDispatcher<InputNetworkEvent>(); //InputNetworkEvent e = new InputNetworkEvent(); //InputManager.AddListener<InputNetworkEvent>(e.EventKey, CallBackTest); //////InputManager.re //InputManager.Dispatch<InputNetworkEvent>(e); AnimSystem.Move(go, null, Vector3.one, callBack: (object[] obj) => { } , parameter: new object[] { }); }