public override void OnEnterStatus()
    {
        Debug.Log("DPI :" + Screen.dpi + " FontSize" + GUIUtil.FontSize);

        InputOperationEventProxy.LoadEventCreater <CustomEvent>();
        InputManager.AddListener <CustomEvent>(OnEventCallBack);

        GameObject go = GameObjectManager.CreatGameObjectByPool("gogo");

        go.transform.position = new Vector3(0, 0, 300);

        go.transform.localScale = new Vector3(100, 100, 100);

        UIManager.OpenUIWindow <testWindow>();

        AnimSystem.Move(go, null, new Vector3(0, 0, 600), time: 1, repeatType: RepeatType.PingPang);


        AnimSystem.Move(go, null, Vector3.one, callBack: (object[] obj) => { }
                        , parameter: new object[] { });
    }
Exemple #2
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    public override void OnEnterStatus()
    {
        Debug.Log("DPI :" + Screen.dpi + " FontSize" + GUIUtil.FontSize);

        InputOperationEventProxy.LoadEventCreater <CustomEvent>();
        InputManager.AddListener <CustomEvent>(OnEventCallBack);

        GameObject go = GameObjectManager.CreatGameObjectByPool("gogo");

        go.transform.position = new Vector3(0, 0, 300);

        go.transform.localScale = new Vector3(100, 100, 100);

        UIManager.OpenUIWindow <testWindow>();

        AnimSystem.Move(go, null, new Vector3(0, 0, 600), time: 1, repeatType: RepeatType.PingPang);

        //ConfigManager.GetData("adasda")["qqq"].GetString();

        Debug.Log("hello");

        //InputManager.LoadDispatcher(typeof(InputNetworkEvent).Name);

        ////InputManager.LoadDispatcher<InputNetworkEvent>();

        //InputNetworkEvent e = new InputNetworkEvent();

        //InputManager.AddListener<InputNetworkEvent>(e.EventKey, CallBackTest);

        //////InputManager.re

        //InputManager.Dispatch<InputNetworkEvent>(e);

        AnimSystem.Move(go, null, Vector3.one, callBack: (object[] obj) => { }
                        , parameter: new object[] { });
    }