public MoveHeroSystem(GameContext game, InputContext input) { _game = game; _heroes = game.GetGroup(GameMatcher.AllOf(GameMatcher.Hero)); _inputs = input.GetGroup(InputMatcher.AllOf(InputMatcher.Horizontal)); }
protected override ICollector <InputEntity> GetTrigger(IContext <InputEntity> context) { return(context.CreateCollector(InputMatcher.AllOf( InputMatcher.Command, InputMatcher.ToggleLightCommand ))); }
public MouseInput(Contexts contexts) { _input = contexts.input; _leftClicks = _input.GetGroup(InputMatcher.AnyOf(InputMatcher.MouseLeftDown, InputMatcher.MouseLeftReleased)); _rightClicks = _input.GetGroup(InputMatcher.AnyOf(InputMatcher.MouseRightDown, InputMatcher.MouseRightReleased)); _mouseHover = _input.GetGroup(InputMatcher.MouseHover); }
protected override ICollector <InputEntity> GetTrigger(IContext <InputEntity> context) { return(context.CreateCollector(InputMatcher.AnyOf( InputMatcher.AxisInput, InputMatcher.KeyInput ))); }
public UserInputProcessor(Contexts contexts) { _contexts = contexts; _context = contexts.input; _mouseEventsGroup = _context.GetGroup(InputMatcher.AllOf(InputMatcher.MouseEvent, InputMatcher.ScreenPoint)); _keyEventsGroup = _context.GetGroup(InputMatcher.AllOf(InputMatcher.KeyEvent)); _mouseEventEntity = _context.GetGroup(InputMatcher.MouseEvent).GetSingleEntity(); }
public DragSelectionSystem(Contexts contexts) : base(contexts.input) { _contexts = contexts; _context = contexts.input; _selectedEntitiesGroup = contexts.game.GetGroup(GameMatcher.AllOf(GameMatcher.Selected)); _keyEventGroup = contexts.input.GetGroup(InputMatcher.AllOf(InputMatcher.KeyEvent, InputMatcher.KeyHeld)); _dragSelectionDataGroup = contexts.input.GetGroup(InputMatcher.DragSelectionData); }
public RemoveReactiveUIListenersSystem(Contexts contexts) : base(contexts.game) { this._contexts = contexts; gameEntityGroup = this._contexts.game.GetGroup(GameMatcher.AnyOf(GameMatcher.ElixirListener , GameMatcher.TickListener)); inputEntityGroup = this._contexts.input.GetGroup(InputMatcher.AllOf(InputMatcher.PauseListener)); }
public SystemMoveInput(Contexts contexts, IServiceContainer serviceContainer) : base(contexts, serviceContainer) { _inputGroup = contexts.input.GetGroup(InputMatcher.AllOf( InputMatcher.MoveDir, InputMatcher.ActorId, InputMatcher.Tick)); }
public MovePlayer(GameContext game, InputContext input) { this.game = game; players = game.GetGroup(GameMatcher.AllOf(GameMatcher.Player)); verticals = input.GetGroup(InputMatcher.AllOf(InputMatcher.Vertical)); horizontals = input.GetGroup(InputMatcher.AllOf(InputMatcher.Horizontal)); }
protected override ICollector <InputEntity> GetTrigger(IContext <InputEntity> context) { return(context.CreateCollector( InputMatcher.AllOf( InputMatcher.ScreenPoint, InputMatcher.MouseEvent ).AnyOf(InputMatcher.LeftMouseButtonDown, InputMatcher.LeftMouseButtonHeld, InputMatcher.LeftMouseButtonUp) )); }
public override BaseSystem DoInit(Contexts contexts, IServiceContainer serviceContainer) { base.DoInit(contexts, serviceContainer); _inputGroup = contexts.input.GetGroup(InputMatcher.AllOf( InputMatcher.InputInfo, InputMatcher.ActorId, InputMatcher.Tick)); return(this); }
protected override ICollector <InputEntity> GetTrigger(IContext <InputEntity> context) { return(context.CreateCollector( InputMatcher.AllOf( InputMatcher.MouseUp, InputMatcher.LeftMouse ) )); }
public BuildCommands(Contexts contexts) : base(contexts.input) { _game = contexts.game; _grid = UnityEngine.GameObject.FindObjectOfType <HexGridBehaviour>(); _presets = new Presets(_game, _grid); _UICommands = contexts.input.GetGroup(InputMatcher.AnyOf(InputMatcher.UIBuildBarracks, InputMatcher.UIBuildTower)); _selectedBarracksBuilders = _game.GetGroup(GameMatcher.AllOf(GameMatcher.Selected, GameMatcher.CanBuildBarracks)); _selectedTowerBuilders = _game.GetGroup(GameMatcher.AllOf(GameMatcher.Selected, GameMatcher.CanBuildBarracks)); }
public ExecuteNavigationInput(Contexts contexts, ServiceContainer serviceContainer) { _gameContext = contexts.game; _gameStateContext = contexts.gameState; _navigationInput = contexts.input.GetGroup(InputMatcher.AllOf( InputMatcher.Coordinate, InputMatcher.Selection, InputMatcher.ActorId, InputMatcher.Tick)); }
public ExecuteNavigationInput(Contexts contexts, Services services) { _services = services; _navigationService = services.Get <INavigationService>(); _gameContext = contexts.game; _gameStateContext = contexts.gameState; _navigationInput = contexts.input.GetGroup(InputMatcher.AllOf( InputMatcher.Coordinate, InputMatcher.Selection, InputMatcher.ActorId, InputMatcher.Tick)); }
public ExecuteSpawnInput(Contexts contexts, ServiceContainer serviceContainer) { _viewService = serviceContainer.Get <IViewService>(); _gameContext = contexts.game; _gameStateContext = contexts.gameState; _actorContext = contexts.actor; _spawnInputs = contexts.input.GetGroup( InputMatcher.AllOf( InputMatcher.EntityConfigId, InputMatcher.ActorId, InputMatcher.Coordinate, InputMatcher.Tick)); }
public void Execute() { foreach (var input in _inputContext.GetEntities( InputMatcher.AllOf( InputMatcher.Tick, InputMatcher.Coordinate, InputMatcher.Selection, InputMatcher.ActorId)) .Where(entity => entity.tick.value < _gameStateContext.tick.value)) { var ents = _gameContext.GetEntities(GameMatcher.LocalId) .Where(entity => entity.actorId.value == input.actorId.value).Select(entity => entity.id.value); var missing = input.selection.entityIds.Where(u => !ents.Contains(u)).ToList(); if (missing.Any()) { _services.Get <ILogService>().Warn(missing.Count + " missing for actor: " + input.actorId.value); } } }
public void Execute() { foreach (var input in _inputContext.GetEntities( InputMatcher.AllOf( InputMatcher.Tick, InputMatcher.Coordinate, InputMatcher.Selection, InputMatcher.ActorId)) .Where(entity => entity.tick.value < _gameStateContext.tick.value)) { var targetActorId = input.hasTargetActorId ? input.targetActorId.value : input.actorId.value; var ents = _gameContext.GetEntities(GameMatcher.LocalId) .Where(entity => entity.actorId.value == targetActorId).Select(entity => entity.id.value); var missing = input.selection.entityIds.Where(u => !ents.Contains(u)).ToList(); if (missing.Any()) { Log.Warn(this, missing.Count + " missing for actor: " + targetActorId + " (command from " + input.actorId.value + ")"); } } }
protected override ICollector <InputEntity> GetTrigger(IContext <InputEntity> context) { return(new Collector <InputEntity>( new[] { context.GetGroup(InputMatcher .AllOf( InputMatcher.KeyEvent, InputMatcher.KeyHeld ) ), context.GetGroup(InputMatcher.AnyOf( InputMatcher.MouseScrollDown, InputMatcher.MouseScrollUp )) }, new[] { GroupEvent.AddedOrRemoved, GroupEvent.AddedOrRemoved } )); }
protected override void SetTriggers() { Trigger(InputMatcher.AllOf(InputMatcher.EventId).Added()); }
protected override void SetTriggers() { Trigger(InputMatcher.AllOf(InputMatcher.ChannelSwitchEvent).Added()); }
protected override ICollector <InputEntity> GetTrigger(IContext <InputEntity> context) { return(context.CreateCollector(InputMatcher.AnyOf(InputMatcher.ShowUiCommand, InputMatcher.HideUiCommand))); }
protected override void SetTriggers() { Trigger(Contexts.input.CreateCollector(InputMatcher.AllOf(InputMatcher.FlagTrash, InputMatcher.FlagTrashValidated).Added())); Trigger(Contexts.state.CreateCollector(StateMatcher.AllOf(StateMatcher.FlagTrash, StateMatcher.FlagTrashValidated).Added())); }
protected override ICollector <InputEntity> GetTrigger(IContext <InputEntity> context) { //return collector return(context.CreateCollector(InputMatcher.AllOf(InputMatcher.InputTouchData))); }
protected override ICollector <InputEntity> GetTrigger(IContext <InputEntity> context) { return(context.CreateCollector(InputMatcher.AllOf(InputMatcher.ClickDown, InputMatcher.HoldingClick))); }
protected override ICollector <InputEntity> GetTrigger(IContext <InputEntity> context) { return(context.CreateCollector(InputMatcher.AllOf(InputMatcher.TouchType))); }
protected override ICollector <InputEntity> GetTrigger(IContext <InputEntity> context) { // triggers: // PointerOverUi.AddedOrRemoved return(context.CreateCollector(InputMatcher.AnyOf(InputMatcher.PointerOverUi.AddedOrRemoved().matcher))); }
protected override ICollector <InputEntity> GetTrigger(IContext <InputEntity> context) { return(context.CreateCollector(InputMatcher.AnyOf(InputMatcher.MouseClickDown, InputMatcher.MouseClickStay))); }
protected override ICollector <InputEntity> GetTrigger(IContext <InputEntity> context) => context.CreateCollector(InputMatcher.AllOf(InputMatcher.Input, InputMatcher.MouseUp));
protected override Collector <InputEntity> GetTrigger(IContext <InputEntity> context) { return(context.CreateCollector(InputMatcher.AllOf(InputMatcher.RightMouse, InputMatcher.MouseDown))); }