コード例 #1
0
ファイル: PilotInput.cs プロジェクト: swipswaps/VoloAirsport
        public PilotActionMap(InputMap <WingsuitAction, ButtonState> buttons, InputMap <WingsuitAction, float> axes, InputMap <WingsuitAction, float> mouseAxes)
        {
            _buttons      = buttons.Optimize();
            _buttonEvents = _buttons
                            .Adapt <WingsuitAction, ButtonState, ButtonEvent>(() => Adapters.ButtonEvents(Clock.FrameCounter))
                            .Optimize();

            _axes      = axes.Optimize();
            _mouseAxes = mouseAxes.Optimize();
        }
コード例 #2
0
        public MenuActionMap(Func <Vector2> pollCursor, Func <Vector2> pollDiscreteCursor, InputMap <MenuAction, ButtonState> buttons)
        {
            _pollCursor         = pollCursor;
            _pollDiscreteCursor = pollDiscreteCursor;
            _buttons            = buttons.Optimize <MenuAction, ButtonState>();

            _buttonEvents = _buttons
                            .Adapt <MenuAction, ButtonState, ButtonEvent>(() => Adapters.ButtonEvents(Clock.FrameCounter))
                            .Optimize <MenuAction, ButtonEvent>();
        }
コード例 #3
0
ファイル: Unity.cs プロジェクト: swipswaps/VoloAirsport
 public static InputMap <CombinedAxisId <TId>, Vector2> ApplyDeadzone <TId>(
     this InputMap <CombinedAxisId <TId>, Vector2> inputMap,
     Func <CombinedAxisId <TId>, float> deadzones)
 {
     return(inputMap.Adapt((axisId, pollFn) => {
         float deadzone = deadzones(axisId);
         if (deadzone > 0.0f)
         {
             return pollFn.Adapt(Adapters.StickDeadzone(deadzone));
         }
         return pollFn;
     }));
 }
コード例 #4
0
ファイル: PilotInput.cs プロジェクト: swipswaps/VoloAirsport
 private static InputMap <WingsuitAction, float> ButtonsAsAxes(InputMap <WingsuitAction, ButtonState> inputWithButtonSource, IClock clock)
 {
     return(inputWithButtonSource
            .Adapt <WingsuitAction, ButtonState, float>((id, pollFn) => {
         if (PilotActionDetails.MappableAxes.Contains(id))
         {
             Func <ButtonState, float> adapter;
             if (PilotBodyMovementActions.Contains(id))
             {
                 adapter = Adapters.Button2AccumulatedAxis(speed: 1, gravity: 1, deltaTime: () => clock.DeltaTime);
             }
             else
             {
                 adapter = Adapters.Button2AccumulatedAxis(speed: 4, gravity: 4, deltaTime: () => clock.DeltaTime);
             }
             return pollFn.Adapt(adapter).Cache(() => clock.FrameCount);
         }
         return pollFn.Adapt <ButtonState, float>(Adapters.Button2Axis);
     }));
 }