/// <summary> /// Return value of specified gamepad stick /// </summary> /// <param name="gamePad">Gamepad ID</param> /// <param name="stick">Gamepad stick to check</param> public Vector2 GetGamePadStick(int gamePad, string stick) { CheckGamepadConnected(gamePad); return(_map.CheckGamePadStick(_gamePadStates[gamePad], stick)); }