//private GUIText _gestureText; #endregion #region MonoBehavior Methods void Awake() { _inputManager = GetComponent<InputManagerGesture>(); //GUI Text only for testing //_gestureText = FindObjectOfType<GUIText>(); //_gestureText.fontSize = Screen.width / 8; }
void Awake() { _inputManager = GetComponent<InputManagerGesture>(); _characterController = GetComponent<CharacterControllerRunner>(); _gestureText = FindObjectOfType<GUIText>(); _shamanSpineController = GetComponent<ShamanChangeSpineAnimation>(); //_gestureText.fontSize = Screen.width / 8; //Linea añadida para empezar con el trigger off //FrontTrigger.GetComponent<BoxCollider2D>().enabled = false; }
void Awake() { _inputManager = GetComponent<InputManagerGesture>(); }