Example #1
0
        //private GUIText _gestureText;

        #endregion

        #region MonoBehavior Methods

        void Awake()
        {
            _inputManager = GetComponent<InputManagerGesture>();
            //GUI Text only for testing
            //_gestureText = FindObjectOfType<GUIText>();
            //_gestureText.fontSize = Screen.width / 8;
        }
Example #2
0
    void Awake()
    {
        _inputManager = GetComponent<InputManagerGesture>();
        _characterController = GetComponent<CharacterControllerRunner>();
        _gestureText = FindObjectOfType<GUIText>();
		_shamanSpineController = GetComponent<ShamanChangeSpineAnimation>();
        //_gestureText.fontSize = Screen.width / 8;
        //Linea añadida para empezar con el trigger off
        //FrontTrigger.GetComponent<BoxCollider2D>().enabled = false;
    }
Example #3
0
        void Awake()
        {
			_inputManager = GetComponent<InputManagerGesture>();
        }