protected override void Update(GameTime gameTime) { _cursorBlinkDelta -= (float)gameTime.ElapsedGameTime.TotalSeconds; if (_cursorBlinkDelta <= 0) { _isCursorVisible = !_isCursorVisible; _cursorBlinkDelta = _cursorBlinkDelay; } _inputManager.Update(gameTime); base.Update(gameTime); }
public override void Update(GameTime game_time) { input_manager.Update(game_time); }