public static InputListenerManager LoadInputManager() { InputListenerManager input_manager = new InputListenerManager(); var mouse_listener = input_manager.AddListener(new MouseListenerSettings()); mouse_listener.MouseClicked += (sender, args) => { Debug.WriteLine("Click here: " + args.Position); Game.Instance.hud?.Click(args.Position); }; var keyboard_listener = input_manager.AddListener(new KeyboardListenerSettings()); keyboard_listener.KeyPressed += (sender, args) => { KeyAction(args.Key, true); }; keyboard_listener.KeyReleased += (sender, args) => { KeyAction(args.Key, false); }; var game_pad_listener = input_manager.AddListener(new GamePadListenerSettings(PlayerIndex.One)); game_pad_listener.ButtonDown += (sender, args) => { GamePadButton(args.Button, true); }; game_pad_listener.ButtonUp += (sender, args) => { GamePadButton(args.Button, false); }; return(input_manager); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here inputManager = new InputListenerManager(); this.IsMouseVisible = true; currentScreen = new Menu(); base.Initialize(); }
private void OnDestory() { Instance = null; InputListenerManager.UnInputRegister(typeof(UIConfirmBlock)); InputListenerManager.UnInputRegister(Button_LeftMove.gameObject); InputListenerManager.UnInputRegister(Button_RightMove.gameObject); InputListenerManager.UnInputRegister(Button_Confire.gameObject); }
static InputManager() { _input = new InputListenerManager(); _events = new EventsContainer(_input); _handledKeys = new Dictionary<Keys, bool>(); _handledMouseButtons = new Dictionary<MouseButton, bool>(); }
public void OnDestroy() { if (_scroll_View != null) { _scroll_View.onValueChanged.RemoveListener(OnSliderValueChange); } InputListenerManager.UnRegisterTouchUpEvent(OnRelease); _callback = null; }
public void Start() { _scroll_View = gameObject.GetComponent <ScrollRect>(); if (_scroll_View != null) { _scroll_View.onValueChanged.AddListener(OnSliderValueChange); } OnRelease(); InputListenerManager.RegisterTouchUpEvent(OnRelease); }
public GuiManager(ViewportAdapter viewportAdapter, GraphicsDevice graphicsDevice) { Layout = new GuiGridLayout(); _viewportAdapter = viewportAdapter; _inputManager = new InputListenerManager(viewportAdapter); _spriteBatch = new SpriteBatch(graphicsDevice); var mouseListener = _inputManager.AddListener<MouseListener>(); mouseListener.MouseMoved += OnMouseMoved; mouseListener.MouseDown += (sender, args) => Layout.OnMouseDown(this, args); mouseListener.MouseUp += (sender, args) => Layout.OnMouseUp(this, args); }
protected override void Initialize() { _inputManager = new InputListenerManager(); var mouseListener = _inputManager.AddListener(new MouseListenerSettings()); var keyboardListener = _inputManager.AddListener(new KeyboardListenerSettings()); keyboardListener.KeyPressed += (sender, args) => { if (args.Key == Keys.Escape) { Exit(); } }; mouseListener.MouseClicked += (sender, args) => LogMessage("{0} mouse button clicked", args.Button); mouseListener.MouseDoubleClicked += (sender, args) => LogMessage("{0} mouse button double-clicked", args.Button); mouseListener.MouseDown += (sender, args) => LogMessage("{0} mouse button down", args.Button); mouseListener.MouseUp += (sender, args) => LogMessage("{0} mouse button up", args.Button); mouseListener.MouseDrag += (sender, args) => LogMessage("Mouse dragged"); mouseListener.MouseWheelMoved += (sender, args) => LogMessage("Mouse scroll wheel value {0}", args.ScrollWheelValue); keyboardListener.KeyPressed += (sender, args) => LogMessage("{0} key pressed", args.Key); keyboardListener.KeyReleased += (sender, args) => LogMessage("{0} key released", args.Key); keyboardListener.KeyTyped += (sender, args) => { if (args.Key == Keys.Back && _typedString.Length > 0) { _typedString = _typedString.Substring(0, _typedString.Length - 1); } else if (args.Key == Keys.Enter) { LogMessage(_typedString); _typedString = string.Empty; } else { _typedString += args.Character?.ToString() ?? ""; } }; LogMessage("Do something with the mouse or keyboard..."); base.Initialize(); }
protected override void Initialize() { _inputManager = new InputListenerManager(); var mouseListener = _inputManager.AddListener(new MouseListenerSettings()); var keyboardListener = _inputManager.AddListener(new KeyboardListenerSettings()); keyboardListener.KeyPressed += (sender, args) => { if (args.Key == Keys.Escape) Exit(); }; mouseListener.MouseClicked += (sender, args) => LogMessage("{0} mouse button clicked", args.Button); mouseListener.MouseDoubleClicked += (sender, args) => LogMessage("{0} mouse button double-clicked", args.Button); mouseListener.MouseDown += (sender, args) => LogMessage("{0} mouse button down", args.Button); mouseListener.MouseUp += (sender, args) => LogMessage("{0} mouse button up", args.Button); mouseListener.MouseDragged += (sender, args) => LogMessage("Mouse dragged"); mouseListener.MouseWheelMoved += (sender, args) => LogMessage("Mouse scroll wheel value {0}", args.ScrollWheelValue); keyboardListener.KeyPressed += (sender, args) => LogMessage("{0} key pressed", args.Key); keyboardListener.KeyReleased += (sender, args) => LogMessage("{0} key released", args.Key); keyboardListener.KeyTyped += (sender, args) => { if (args.Key == Keys.Back && _typedString.Length > 0) { _typedString = _typedString.Substring(0, _typedString.Length - 1); } else if (args.Key == Keys.Enter) { LogMessage(_typedString); _typedString = string.Empty; } else { _typedString += args.Character != null ? args.Character.ToString() : ""; } }; LogMessage("Do something with the mouse or keyboard..."); base.Initialize(); }
protected override void Initialize() { Screens = new List<ObjectToDraw>[] { titlescreen.drawItems, gameview.drawItems, gamecode.drawItems, levelselect.drawItems }; _inputManager = new InputListenerManager(); GAMESTATE = GameState.TITLESCREEN; window_width = graphics.GraphicsDevice.DisplayMode.Width; window_height = graphics.GraphicsDevice.DisplayMode.Height; graphics.PreferredBackBufferHeight = window_height; graphics.PreferredBackBufferWidth = window_width; graphics.IsFullScreen = false; var form = (System.Windows.Forms.Form)System.Windows.Forms.Form.FromHandle(Window.Handle); form.WindowState = System.Windows.Forms.FormWindowState.Maximized; Window.IsBorderless = true; graphics.ApplyChanges(); IsMouseVisible = true; base.Initialize(); }
public GuiManager(ViewportAdapter viewportAdapter, GraphicsDevice graphicsDevice) { _viewportAdapter = viewportAdapter; _inputManager = new InputListenerManager(viewportAdapter); _spriteBatch = new SpriteBatch(graphicsDevice); Controls = new List<GuiControl>(); var mouseListener = _inputManager.AddListener<MouseListener>(); mouseListener.MouseMoved += (sender, args) => { if (_focusedControl != null) _focusedControl.OnMouseLeave(this, args); _focusedControl = FindFocusedControl(args.Position); if (_focusedControl != null) _focusedControl.OnMouseEnter(this, args); DelegateMouseEvent(args, c => c.OnMouseMoved(this, args)); }; mouseListener.MouseDown += (sender, args) => DelegateMouseEvent(args, c => c.OnMouseDown(this, args)); mouseListener.MouseUp += (sender, args) => DelegateMouseEvent(args, c => c.OnMouseUp(this, args)); }
private void Awake() { Instance = this; Clear(); InputListenerManager.RegisterInputEvent(Button_LeftMove.gameObject, new InputCallback() { PressCallBack = () => { CurrentButtonState = InputButtonState.Left; }, CancelCallBack = (o) => { if (CurrentButtonState == InputButtonState.Left) { CurrentButtonState = InputButtonState.None; } } }, InputListenerManager.PriorityType.UITigger); InputListenerManager.RegisterInputEvent(Button_RightMove.gameObject, new InputCallback() { PressCallBack = () => { CurrentButtonState = InputButtonState.Right; }, CancelCallBack = (o) => { if (CurrentButtonState == InputButtonState.Right) { CurrentButtonState = InputButtonState.None; } } }, InputListenerManager.PriorityType.UITigger); InputListenerManager.RegisterInputEvent(Button_Confire.gameObject, new InputCallback() { ClickCallBack = () => { if (CharacterControl.Instance != null) { CharacterControl.Instance.OnConfire(); } } }, InputListenerManager.PriorityType.UITigger); var input = new InputCallback() { ClickCallBack = () => { if (IsShow) { NovelsManager.Instance.IsAcceptConfirm = true; } } }; InputListenerManager.RegisterInputEvent(typeof(UIConfirmBlock), input, InputListenerManager.PriorityType.UI); }
private void SetUpInput() { _inputManager = new InputListenerManager(); var up = new Vector2(0, -250); var right = new Vector2(250, 0); //camera movement var keyboardListener = _inputManager.AddListener<KeyboardListener>(); var mouseListener = _inputManager.AddListener<MouseListener>(); keyboardListener.KeyPressed += (sender, args) => { switch (args.Key) { case Keys.Escape: Exit(); break; case Keys.Q: _cameraRotation += 1; break; case Keys.W: _cameraRotation -= 1; break; case Keys.Up: _cameraDirection += up; break; case Keys.Down: _cameraDirection += -up; break; case Keys.Left: _cameraDirection += -right; break; case Keys.Right: _cameraDirection += right; break; } }; keyboardListener.KeyReleased += (sender, args) => { switch (args.Key) { case Keys.Q: _cameraRotation -= 1; break; case Keys.W: _cameraRotation += 1; break; case Keys.Up: _cameraDirection -= up; break; case Keys.Down: _cameraDirection -= -up; break; case Keys.Left: _cameraDirection -= -right; break; case Keys.Right: _cameraDirection -= right; break; } }; // zoom mouseListener.MouseWheelMoved += (sender, args) => { _camera.Zoom += args.ScrollWheelDelta * 0.001f; }; //// look at //mouseListener.MouseUp += (sender, args) => //{ // if (args.Button == MouseButton.Left) // { // var p = _viewportAdapter.PointToScreen(args.Position); // Trace.WriteLine(string.Format("{0} => {1}", args.Position, p)); // } //}; mouseListener.MouseDown += (sender, args) => Trace.WriteLine("MouseDown"); mouseListener.MouseUp += (sender, args) => Trace.WriteLine("MouseUp"); mouseListener.MouseClicked += (sender, args) => Trace.WriteLine("MouseClicked"); mouseListener.MouseDoubleClicked += (sender, args) => Trace.WriteLine("MouseDoubleClicked"); mouseListener.MouseWheelMoved += (sender, args) => Trace.WriteLine(string.Format("MouseWheelMoved {0}", args.ScrollWheelValue)); mouseListener.MouseDragged += (sender, args) => Trace.WriteLine("MouseDragged"); }
public InputManager() { input_manager = Loader.LoadInputManager(); }
public Listeners() { _inputManager = new InputListenerManager(); }
internal EventsContainer(InputListenerManager input) { _keyboard = input.AddListener<KeyboardListener>(); _mouse = input.AddListener<MouseListener>(); }