public LevelEditor() { //InputHelper.AddKey(Keys.Q); //InputHelper.AddKey(Keys.W); // just add all keys Keys[] allKeys = (Keys[])Enum.GetValues(typeof(Keys)); foreach (var key in allKeys) { InputHelper.AddKey(key); } InputHelper.KeyRelease += new KeyHandler(KeyboardInput_KeyRelease); InputHelper.MouseMove += new MouseMoveHandler(MouseInput_MouseMove); InputHelper.MouseDown += new MouseClickHandler(MouseInput_MouseDown); InputHelper.MouseUp += new MouseClickHandler(MouseInput_MouseUp); // tst actor navigation // Create behavior and the actor nav = new BehaviorNav(0.2f); nav.GoalReached += new EventHandler(nav_GoalReached); bot = new Actor("AI/arrow", Color.White); bot.Position = new Vector2(0, -380); bot.BehaviorList.Add(nav); } // LevelEditor()