/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // TODO: Gameloop SceneHandling.handleScene(); //the individual gameloops for the different menus etc should go in their own section of processScene() InputHandling.setInputState(); if (MapHandling.reDraw && SceneHandling.currentScene == SceneHandling.Scenes.Ingame) { MapHandling.layoutTiles(); } base.Update(gameTime); }