Beispiel #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // TODO: Gameloop
            SceneHandling.handleScene();  //the individual gameloops for the different menus etc should go in their own section of processScene()
            InputHandling.setInputState();
            if (MapHandling.reDraw && SceneHandling.currentScene == SceneHandling.Scenes.Ingame)
            {
                MapHandling.layoutTiles();
            }



            base.Update(gameTime);
        }