public override void OnUpdate() { base.OnUpdate(); EnterStart(); if (InputDevice.ButtonLeft((int)handlePlayerIndex)) { currentSelectMapIndex = 0; UpdateMap(); } else if (InputDevice.ButtonRight((int)handlePlayerIndex)) { currentSelectMapIndex = 1; UpdateMap(); } else if (InputDevice.ButtonEnter((int)handlePlayerIndex)) { GameStart(); return; } currentRemainderTime -= Time.deltaTime; UpdateTime(); if (currentRemainderTime < 0.0f) { GameStart(); return; } }