internal static bool IsBuffed() { SpellManager.CheckSpells(); if (!ccs[toUse].BuffRoutine()) { Ingame.Stand(); if (!Calls.MovementIsOnly(0) && !Calls.MovementIsOnly((uint)Offsets.movementFlags.Swimming)) { Calls.StopRunning(); } else { Ingame.CastFinal(); } return(false); } return(true); }
protected void Stand() { Ingame.Stand(); }