protected GameLevelInfo() { Id = Guid.NewGuid().ToString(); Scene = new InfoLanguageItem <FortScene> { UseOverridedValue = true, OverridedValue = new FortScene() }; DisplayName = new InfoLanguageItem <string>(); }
protected GameLevelCategory() { Id = Guid.NewGuid().ToString(); ChildrenCategory = new GameLevelCategory[0]; GameLevelInfos = new GameLevelInfo[0]; DefaultScene = new InfoLanguageItem <FortScene> { UseOverridedValue = true }; DisplayName = new InfoLanguageItem <string>(); }
public GameLevel() { _gameLevelCategories = new GameLevelCategory[0]; DefaultScene = new InfoLanguageItem <FortScene> { UseOverridedValue = true, OverridedValue = new FortScene() }; LoaderScene = new InfoLanguageItem <FortScene> { UseOverridedValue = true, OverridedValue = new FortScene() }; }